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Модератор: Di-Crash
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Всем привет. Сегодня решил собрать свой проект для теста, но столкнулся с проблемой что под конец сборки вылетают куча ошибок и проект не собираеться. Как быть и как решить эти ошибки? Вот собственно эти красный строки.
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Error: Expecting ShaderCompilerWorker Single Jobs 83, got 0 instead! Forgot to build ShaderCompilerWorker?
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/mozga/AppData/Local/Temp/UnrealShaderWorkingDir/CA789D4346465262F5265A908A740672/1/WorkerOutputOnly.out, size=2154)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/mozga/AppData/Local/Temp/UnrealShaderWorkingDir/CA789D4346465262F5265A908A740672/1/WorkerOutputOnly.out, size=2154)
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Error: Expecting ShaderCompilerWorker Pipeline Jobs 80, got -1 instead! Forgot to build ShaderCompilerWorker?
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/mozga/AppData/Local/Temp/UnrealShaderWorkingDir/CA789D4346465262F5265A908A740672/1/WorkerOutputOnly.out, size=2154)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Warning: DeleteFile was unable to delete 'C:/Users/mozga/AppData/Local/Temp/UnrealShaderWorkingDir/CA789D4346465262F5265A908A740672/1/WorkerInputOnly.in', retrying in .5s...
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage D:/ProdgectsUE4/MyProject5/Saved/Cooked/WindowsNoEditor/MyProject5/Content/SoulCave/Environment/Materials/Building/M_Slums_Window2.uasset
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Error deleting file 'C:/Users/mozga/AppData/Local/Temp/UnrealShaderWorkingDir/CA789D4346465262F5265A908A740672/1/WorkerInputOnly.in'.
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Warning: D:\ProdgectsUE4\MyProject5\Content\SoulCave\Environment\Materials\Foliage\M_Aspen_Tree_Unlit_Blowing.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Warning: D:\ProdgectsUE4\MyProject5\Content\SoulCave\Environment\Materials\Foliage\M_Aspen_Tree_Bark.uasset: Failed to compile Material for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Warning: D:\ProdgectsUE4\MyProject5\Content\SoulCave\Environment\Materials\Foliage\M_Aspen_Tree_Bark.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Warning: D:\ProdgectsUE4\MyProject5\Content\SoulCave\Environment\Materials\Building\M_Trashcan.uasset: Failed to compile Material for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Warning: D:\ProdgectsUE4\MyProject5\Content\SoulCave\Environment\Materials\Building\M_Trashcan.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Error: Expecting ShaderCompilerWorker Single Jobs 83, got 0 instead! Forgot to build ShaderCompilerWorker?
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/mozga/AppData/Local/Temp/UnrealShaderWorkingDir/CA789D4346465262F5265A908A740672/5/WorkerOutputOnly.out, size=3972)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/mozga/AppData/Local/Temp/UnrealShaderWorkingDir/CA789D4346465262F5265A908A740672/5/WorkerOutputOnly.out, size=3972)
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Error: Expecting ShaderCompilerWorker Pipeline Jobs 80, got -1 instead! Forgot to build ShaderCompilerWorker?
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/mozga/AppData/Local/Temp/UnrealShaderWorkingDir/CA789D4346465262F5265A908A740672/5/WorkerOutputOnly.out, size=3972)
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Error: Expecting ShaderCompilerWorker Single Jobs 83, got 0 instead! Forgot to build ShaderCompilerWorker?
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/mozga/AppData/Local/Temp/UnrealShaderWorkingDir/CA789D4346465262F5265A908A740672/3/WorkerOutputOnly.out, size=3808)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/mozga/AppData/Local/Temp/UnrealShaderWorkingDir/CA789D4346465262F5265A908A740672/3/WorkerOutputOnly.out, size=3808)
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Error: Expecting ShaderCompilerWorker Pipeline Jobs 80, got -1 instead! Forgot to build ShaderCompilerWorker?
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/mozga/AppData/Local/Temp/UnrealShaderWorkingDir/CA789D4346465262F5265A908A740672/3/WorkerOutputOnly.out, size=3808)
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Warning: D:\ProdgectsUE4\MyProject5\Content\SoulCave\Environment\Materials\Building\M_Slums_2.uasset: Failed to compile Material for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 7 crashed.
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 13 crashed.
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 12 crashed.
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 11 crashed.
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 5 crashed.
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 14 crashed.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): Took 571,0652749s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows (64-bit)): Cook failed. Deleting cooked data.
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\mozga\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4+UE_4.18\UAT_Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
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Насколько я понял что-то с компилятором шейдеров.
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CrazySuspect писал(а):
Насколько я понял что-то с компилятором шейдеров.


на карте возможно остались следы удаленных - перемещенных объектов, (смотри что есть в списке на карте, и проверь действительно ли они есть на самом деле),
также возможен мусор в проекте, когда ты перемещаешь файлы внутри проекта, после них остается мусор в виде 1кб файлов, смотри эти файлы виндовсе, все что весит 1кб - удали, перед запаковкой удали все из папок (Build, Intermediate, Saved)


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