Полезное

Мы Вконтакте

#
1 ... 2829303132
След.
Модератор: Di-Crash
Аватара пользователя
Пользователь
Сообщения: 5
Как убрать лишние файлы из хранилища? Я захожу в движок 4.16.1 и выдаёт ошибку по несходности файлов. Пытался компилировать файлы вручную, ничего не получилось.
Аватара пользователя
Пользователь
Сообщения: 1
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.253098
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1170_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1710_0///####STATCAT_Advanced####
LogPlayLevel: Project.CreateDeploymentContext: End Deployment Context **************
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.exe, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3PROFILE_x64.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3CommonPROFILE_x64.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3CookingPROFILE_x64.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\nvToolsExt64_1.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2015\APEX_ClothingPROFILE_x64.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2015\APEX_DestructiblePROFILE_x64.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2015\APEX_LegacyPROFILE_x64.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2015\ApexFrameworkPROFILE_x64.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\Leap\Win64\Leap.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\OpenVR\OpenVRv000\Win64\openvr_api.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\Steamworks\Steamv132\Win64\steam_api64.dll, up to date.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace: в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb to D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace: в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb to D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace: в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb to D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace: в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb to D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace: в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb to D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace: в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb to D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace: в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb to D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace: в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb to D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace: в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb to D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace: в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb to D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb
LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel: Program.Main: ERROR: Exception in AutomationUtils.Automation: Failed to copy D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb to D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb
LogPlayLevel: Stacktrace: в AutomationTool.CommandUtils.CopyFileIncremental(String Source, String Dest, Boolean bAllowDifferingTimestamps, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: в Project.CopyManifestFilesToStageDir(Dictionary`2 Mapping, String StageDir, String ManifestName, List`1 CRCFiles)
LogPlayLevel: в Project.CopyUsingStagingManifest(ProjectParams Params, DeploymentContext SC)
LogPlayLevel: в Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC)
LogPlayLevel: в Project.CopyBuildToStagingDirectory(ProjectParams Params)
LogPlayLevel: в BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel: в BuildCommand.Execute()
LogPlayLevel: в AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
LogPlayLevel: в AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel: в AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: в AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
LogPlayLevel: в AutomationTool.Program.Main()
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=Error_Unknown
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: copying UAT log files...
LogPlayLevel: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 89.756922
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error

Помогите пожалуйста! При нажатии Launch
Аватара пользователя
Пользователь
Сообщения: 1
Как только захожу в редактор, а там как буд-то бы зажата стрелочка в право. Работать невозможно!Кто знает, что делать?
Аватара пользователя
Пользователь
Сообщения: 1
У меня не запускается ue4editor ошибка 0х000007b
Аватара пользователя
Пользователь
Сообщения: 1270
Shadence писал(а):
У меня не запускается ue4editor ошибка 0х000007b

https://answers.unrealengine.com/questi ... 0007b.html
_________________
прикрепленные картинки с radikal не смотрю.
Аватара пользователя
Пользователь
Сообщения: 6
Днём ранее было всё в порядке. Но с какого-то момента при попытке запустит игру на РС (launch this level on **) или скомпилить(запаковать) проект выдаёт ошибку:

При запуске игры в редакторе (в том числе в режиме standalone) всё в порядке.
Не слишком шарю в движке, так что объяснять прошу как дурачку))
Аватара пользователя
Пользователь
Сообщения: 10
Попытался переименовать виджет, проект крашнулся и с тех пор не запускается
Аватара пользователя
Пользователь
Сообщения: 1
Я могу проконсультировать Вас по этому вопросу. Вместе мы сможем прийти к правильному ответу.
Аватара пользователя
Пользователь
Сообщения: 9
День добрый. Обновился до 4.17.2 при попытке запуска в Launch получаю VR Error. На 4.15 такого не было, при том что даже не трогал настройки VR. Вопрос гуглил, менял настройки, отключал и включал плагин, толку — 0. Кто-нибудь сталкивался с такой проблемой? Как лечить? VR к черту не нужен...


Сейчас этот форум просматривают: steklodeldun и гости: 8

cron
UEngine.ru © 2017
Все права защищены. При копировании материалов с сайта, ссылка на первоисточник обязательна.
Яндекс.Метрика
Главная страница