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Ошибки движка и компиляции http://uengine.ru/forum/viewtopic.php?f=2&t=763 |
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Автор: | Flakky [ 02 дек 2014, 00:15 ] |
Заголовок сообщения: | Ошибки движка и компиляции |
Собираем коллекцию ошибок и их решений при работе с движком или при компиляции проектов. |
Автор: | RedComrade [ 06 дек 2014, 12:33 ] |
Заголовок сообщения: | Re: Ошибки движка и компиляции |
Цитата: Отсутствует msvcp100.dll Отсутствует msvcr120.dll такие ошибки не только в ае4 бывают. |
Автор: | mrbags [ 06 янв 2015, 18:21 ] |
Заголовок сообщения: | Re: Ошибки движка и компиляции |
При создании Package Project под Win 64 , компиляция проходит успешно, а вот тоже самое по Win 32 не хочет. лог ниже LogWindowsTextInputMethodSystem:Error: Deactivating a context failed while setting focus to the disabled TSF document manager. MainFrameActions: Packaging (Windows (32-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (32-bit)): path="C:\ProgramData\Oracle\Java\javapath;H:\Program Files (x86)\CollabNet;H:\Program Files (x86)\Embarcadero\RAD Studio\9.0\bin;C:\Users\Public\Documents\RAD Studio\9.0\Bpl;H:\Program Files (x86)\Embarcadero\RAD Studio\9.0\bin64;C:\Users\Public\Documents\RAD Studio\9.0\Bpl\Win64;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files (x86)\Xuggle\bin;C:\Program Files (x86)\AMD APP\bin\x86_64;C:\Program Files (x86)\AMD APP\bin\x86;C:\Program Files (x86)\Intel\iCLS Client\;C:\Program Files\Intel\iCLS Client\;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\Intel\Intel(R) Management Engine Components\DAL;C:\Program Files\Intel\Intel(R) Management Engine Components\IPT;C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL;C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT;C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static;C:\Program Files\OpenVPN\bin;H:\Program Files (x86)\Autodesk\Backburner\;C:\Program Files\Common Files\Autodesk Shared\;C:\NVPACK\android-sdk-windows\tools;H:\NVPACK\android-sdk-windows\platform-tools;H:\NVPACK\android-sdk-windows\build-tools;H:\NVPACK\android-sdk-windows\tools;H:\NVPACK\jdk1.6.0_45\bin;H:\NVPACK\apache-ant-1.8.2\bin" MainFrameActions: Packaging (Windows (32-bit)): Program.Main: Running on WindowsHostPlatform MainFrameActions: Packaging (Windows (32-bit)): Program.Main: CWD=I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET MainFrameActions: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -nocompileeditor -nop4 -project=H:/Users/mrbags/Documents/Unreal Projects/MyProject2/MyProject2.uproject -cook -allmaps -CrashReporter -stage -archive -archivedirectory=H:/Unreal Projects -pac MainFrameActions: Packaging (Windows (32-bit)): kage -WindowsNoEditor -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -targetplatform=Win32 -utf8output -NoCompile MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=I:/torrent/Unreal Engine/Engine/4.5/UnrealEngine-4.5 MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=I:/torrent/Unreal Engine/Engine/4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=I:/torrent/Unreal Engine/Engine/4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(I:/torrent/Unreal Engine/Engine/4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved/Logs) MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=I:/torrent/Unreal Engine/Engine/4.5/UnrealEngine-4.5 MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=I:/torrent/Unreal Engine/Engine/4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=I:/torrent/Unreal Engine/Engine/4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=I:/torrent/Unreal Engine/Engine/4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved/Logs MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability. MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe= MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe= MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: Command Environment settings: MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=I:/torrent/Unreal Engine/Engine/4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=False MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: LocalRoot=I:/torrent/Unreal Engine/Engine/4.5/UnrealEngine-4.5 MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: LogFolder=I:/torrent/Unreal Engine/Engine/4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved/Logs MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: MsBuildExe= MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: MsDevExe= MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: TimestampAsString=2015-01-06_23.02.12 MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: UATExe=I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationTool.exe MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s). MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll. MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll. MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll. MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4 MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: AllowSubmit=False MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: Initializing P4Enabled. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: P4Enabled=False MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: P4CLRequired=False MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\Users\mrbags\Documents\Unreal Projects\MyProject2\MyProject2.uproject=True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\Users\mrbags\Documents\Unreal Projects\MyProject2\MyProject2.uproject=True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\Users\mrbags\Documents\Unreal Projects\MyProject2\MyProject2.uproject=True MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for H:\Users\mrbags\Documents\Unreal Projects\MyProject2\MyProject2.uproject MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.DetectProjectProperties: Loading ini files for H:\Users\mrbags\Documents\Unreal Projects\MyProject2\MyProject2.uproject MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Project Params ************** MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams= MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Archive=True MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=H:\Unreal Projects MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=H:\Users\mrbags\Documents\Unreal Projects\MyProject2\Saved\StagedBuilds MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Build=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Cook=True MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Clean=True MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Client=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win32 MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Compressed=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookFlavor= MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook= MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CulturesToCook= MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: EditorTargets= MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Foreign=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: LogWindow=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Manifests=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: MapToRun= MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoClient=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NumClients=0 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.01.06-16.02.27:848][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/TinyFont, H:/Users/mrbags/Documents/Unreal Projects/MyProject2/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/TinyFont.uasset, /Game/ MainFrameActions: Packaging (Windows (32-bit)): level/Untitled MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.01.06-16.02.28:038][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (8) MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.01.06-16.02.28:038][ 0]LogModuleManager: Shutting down and abandoning module Renderer (7) MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.01.06-16.02.28:038][ 0]LogModuleManager: Shutting down and abandoning module Engine (6) MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.01.06-16.02.28:038][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5) MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.01.06-16.02.28:039][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4) MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.01.06-16.02.28:039][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3) MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.01.06-16.02.28:039][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2) MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.01.06-16.02.28:039][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1) MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.01.06-16.02.28:039][ 0]LogExit: Exiting. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 15,2398717s to run UE4Editor-Cmd.exe, ExitCode=0 MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: ********** COOK COMMAND COMPLETED ********** MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\Users\mrbags\Documents\Unreal Projects\MyProject2\MyProject2.uproject=True MainFrameActions: Packaging (Windows (32-bit)): Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED ********** MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\Users\mrbags\Documents\Unreal Projects\MyProject2\MyProject2.uproject=True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeCreateDirectory: SafeCreateDirectory H:\Users\mrbags\Documents\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeCreateDirectory: SafeCreateDirectory H:\Unreal Projects\WindowsNoEditor MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: Deployment Context ************** MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: ArchiveDirectory = H:\Unreal Projects\WindowsNoEditor MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: RawProjectPath = H:\Users\mrbags\Documents\Unreal Projects\MyProject2\MyProject2.uproject MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: IsCodeBasedUprojectFile = False MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: DedicatedServer = False MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: Stage = True MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: StageTargetPlatform = Win32 MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: LocalRoot = I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5 MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: ProjectRoot = H:\Users\mrbags\Documents\Unreal Projects\MyProject2 MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: PlatformDir = Win32 MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: StageProjectRoot = H:\Users\mrbags\Documents\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor\MyProject2 MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: ShortProjectName = MyProject2 MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: StageDirectory = H:\Users\mrbags\Documents\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: SourceRelativeProjectRoot = MyProject2 MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: RelativeProjectRootForStage = MyProject2 MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = MyProject2 MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../MyProject2/MyProject2.uproject MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: RuntimeRootDir = H:\Users\mrbags\Documents\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: RuntimeProjectRootDir = H:\Users\mrbags\Documents\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor\MyProject2 MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: PakFileInternalRoot = ../../../ MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: End Deployment Context ************** MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\Win32 CrashReportClient.exe True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\Win32 CrashReportClient.exe True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\Win32 CrashReportClient.pdb True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\Win32 CrashReportClient.pdb True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\Win32 CrashReportClient.map True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\Win32 CrashReportClient.map True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\Ogg\Win32 *.dll True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\Ogg\Win32 *.dll True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\Ogg\Win32 *.pdb True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\Ogg\Win32 *.pdb True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\Ogg\Win32 *.map True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\Ogg\Win32 *.map True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\Vorbis\Win32 *.dll True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\Vorbis\Win32 *.dll True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\Vorbis\Win32 *.pdb True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\Vorbis\Win32 *.pdb True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\Vorbis\Win32 *.map True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\Vorbis\Win32 *.map True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013 *.dll True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013 *.dll True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013 *DEBUG*.* True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013 *DEBUG*.* True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013 *CHECKED*.* True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013 *CHECKED*.* True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013 *.pdb True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013 *.pdb True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013 *DEBUG*.* True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013 *DEBUG*.* True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013 *CHECKED*.* True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013 *CHECKED*.* True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013 *.map True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013 *.map True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013 *DEBUG*.* True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013 *DEBUG*.* True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013 *CHECKED*.* True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013 *CHECKED*.* True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013 *.dll True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013 *.dll True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013 *DEBUG*.* True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013 *DEBUG*.* True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013 *CHECKED*.* True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013 *CHECKED*.* True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013 *.pdb True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013 *.pdb True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013 *DEBUG*.* True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013 *DEBUG*.* True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013 *CHECKED*.* True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013 *CHECKED*.* True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013 *.map True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013 *.map True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013 *DEBUG*.* True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013 *DEBUG*.* True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013 *CHECKED*.* True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013 *CHECKED*.* True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Content\Localization\ICU * True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Content\Localization\ICU * True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\Win32 UE4Game.exe True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\Win32 UE4Game.exe True MainFrameActions: Packaging (Windows (32-bit)): ErrorReporter.Error: ERROR: AutomationTool error: No files found to deploy for I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\Win32 with wildcard UE4Game.exe and exclusions MainFrameActions: Packaging (Windows (32-bit)): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\Win32 with wildcard UE4Game.exe and exclusions MainFrameActions: Packaging (Windows (32-bit)): Stacktrace: в DeploymentContext.StageFiles(StagedFileTyp MainFrameActions: Packaging (Windows (32-bit)): e FileType, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, Boolean bRemap, String NewName) в f:\UnrealEngine-4.5\Engine\Source\Programs\AutomationTool\DeploymentContext.cs:строка 317 MainFrameActions: Packaging (Windows (32-bit)): в BaseWinPlatform.StageExecutable(String Ext, DeploymentContext SC, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, StagedFileType InStageFileType, String NewName) MainFrameActions: Packaging (Windows (32-bit)): в BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC) MainFrameActions: Packaging (Windows (32-bit)): в Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC) MainFrameActions: Packaging (Windows (32-bit)): в Project.CopyBuildToStagingDirectory(ProjectParams Params) MainFrameActions: Packaging (Windows (32-bit)): в BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (32-bit)): в BuildCommand.Execute() в f:\UnrealEngine-4.5\Engine\Source\Programs\AutomationTool\BuildCommand.cs:строка 37 MainFrameActions: Packaging (Windows (32-bit)): в AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) в f:\UnrealEngine-4.5\Engine\Source\Programs\AutomationTool\Automation.cs:строка 371 MainFrameActions: Packaging (Windows (32-bit)): в AutomationTool.Automation.Process(String[] CommandLine) в f:\UnrealEngine-4.5\Engine\Source\Programs\AutomationTool\Automation.cs:строка 343 MainFrameActions: Packaging (Windows (32-bit)): в AutomationTool.Program.MainProc(Object Param) в f:\UnrealEngine-4.5\Engine\Source\Programs\AutomationTool\Program.cs:строка 166 MainFrameActions: Packaging (Windows (32-bit)): в AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) в f:\UnrealEngine-4.5\Engine\Source\Programs\AutomationTool\Utils.cs:строка 631 MainFrameActions: Packaging (Windows (32-bit)): в AutomationTool.Program.Main() в f:\UnrealEngine-4.5\Engine\Source\Programs\AutomationTool\Program.cs:строка 113 MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: No files found to deploy for I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\Win32 with wildcard UE4Game.exe and exclusions MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=30 MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (32-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED |
Автор: | Flakky [ 07 янв 2015, 00:26 ] |
Заголовок сообщения: | Re: Ошибки движка и компиляции |
mrbags вероятно исполняемый файл UE4Game.exe не скомпилирован под 32х битную версию. Тут нужно качать исходники и компилировать вручную. |
Автор: | kek [ 12 янв 2015, 15:41 ] |
Заголовок сообщения: | Re: Ошибки движка и компиляции |
Здравствуйте! При создании Package Project в конце дает ошибку ................... Что делать? ПОМОГИТЕ! |
Автор: | Flakky [ 12 янв 2015, 17:09 ] |
Заголовок сообщения: | Re: Ошибки движка и компиляции |
kek Движок сами компилировали или откуда-то скачали? И какая версия движка? |
Автор: | kek [ 12 янв 2015, 17:18 ] |
Заголовок сообщения: | Re: Ошибки движка и компиляции |
Скачал. V 1.0.1 |
Автор: | Flakky [ 12 янв 2015, 17:21 ] |
Заголовок сообщения: | Re: Ошибки движка и компиляции |
kek Может 4.0.1? 1.0.1 нет такой, во всяком случае в 4-й версии движка. Так или иначе, скачайте новую версию (например с нашего сайта), там все должно работать. |
Автор: | kek [ 13 янв 2015, 11:23 ] |
Заголовок сообщения: | Re: Ошибки движка и компиляции |
Я скачал движок. Но мой плагин не работает в нем и автоматом на компилирует. Вручную я не умею. |
Автор: | kek [ 13 янв 2015, 15:52 ] |
Заголовок сообщения: | Re: Ошибки движка и компиляции |
Если дам файлы плагина и контента от 4.0.1, поможете сделать их под ваш движок? |
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