Полезное

Мы Вконтакте

Discord канал

#
Аватара пользователя
Пользователь
Сообщения: 1
Когда пытаюсь запустить лаунч моего проекта, получаю следующие ошибки кода в логе. Также пишет что не может найти какой-то файл, пожалуйста помогите, код внизу!
Код:
'D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset'
LogSavePackage:Display: Finished SavePackage D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset
LogSavePackage: Save=0.92ms
LogSavePackage: Async saving from memory to 'D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset'
LogSavePackage:Display: Finished SavePackage D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_Actor -> D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
LogSavePackage: Save=0.76ms
LogSavePackage: Async saving from memory to 'D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset'
LogSavePackage:Display: Finished SavePackage D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
LogCook:Display: Cooking /Engine/EngineResources/AICON-Red -> D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Red.uasset
LogSavePackage: Save=0.58ms
LogSavePackage: Async saving from memory to 'D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Red.uasset'
LogSavePackage:Display: Finished SavePackage D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Red.uasset
LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
LogSavePackage: Save=48.74ms
LogSavePackage: Async saving from memory to 'D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset'
LogSavePackage:Display: Finished SavePackage D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
LogSavePackage: Save=1.00ms
LogSavePackage: Async saving from memory to 'D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset'
LogSavePackage:Display: Finished SavePackage D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
LogSavePackage: Save=1.44ms
LogSavePackage: Async saving from memory to 'D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset'
LogSavePackage:Display: Finished SavePackage D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
LogSavePackage: Save=99.24ms
LogSavePackage: Async saving from memory to 'D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset'
LogSavePackage:Display: Finished SavePackage D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
LogSavePackage: Save=1.39ms
LogSavePackage: Async saving from memory to 'D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset'
LogSavePackage:Display: Finished SavePackage D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
LogSavePackage: Save=0.95ms
LogSavePackage: Async saving from memory to 'D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset'
LogSavePackage:Display: Finished SavePackage D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
LogSavePackage: Save=0.76ms
LogSavePackage: Async saving from memory to 'D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset'
LogSavePackage:Display: Finished SavePackage D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
LogSavePackage: Save=9.71ms
LogSavePackage: Async saving from memory to 'D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset'
LogSavePackage:Display: Finished SavePackage D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
LogSavePackage: Save=3.65ms
LogSavePackage: Async saving from memory to 'D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset'
LogSavePackage:Display: Finished SavePackage D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
LogSavePackage: Save=2.84ms
LogSavePackage: Async saving from memory to 'D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset'
LogSavePackage:Display: Finished SavePackage D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
LogSavePackage: Save=4.34ms
LogSavePackage: Async saving from memory to 'D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset'
LogSavePackage:Display: Finished SavePackage D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture -> D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
LogSavePackage: Save=0.95ms
LogSavePackage: Async saving from memory to 'D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset'
LogSavePackage:Display: Finished SavePackage D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided -> D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
LogSavePackage: Save=1.81ms
LogSavePackage: Async saving from memory to 'D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset'
LogSavePackage:Display: Finished SavePackage D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque -> D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
LogSavePackage: Save=3.33ms
LogSavePackage: Async saving from memory to 'D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset'
LogSavePackage:Display: Finished SavePackage D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided -> D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
LogSavePackage: Save=1.35ms
LogSavePackage: Async saving from memory to 'D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset'
LogSavePackage:Display: Finished SavePackage D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked -> D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
LogSavePackage: Save=2.28ms
LogSavePackage: Async saving from memory to 'D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset'
LogSavePackage:Display: Finished SavePackage D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided -> D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
LogSavePackage: Save=2.30ms
LogSavePackage: Async saving from memory to 'D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset'
LogSavePackage:Display: Finished SavePackage D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_LevelSequence -> D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_LevelSequence.uasset
LogSavePackage: Save=0.81ms
LogSavePackage: Async saving from memory to 'D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_LevelSequence.uasset'
LogSavePackage:Display: Finished SavePackage D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_LevelSequence.uasset
LogCook:Display: Cooking /Engine/EditorResources/Bad -> D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/Bad.uasset
LogSavePackage: Save=0.86ms
LogSavePackage: Async saving from memory to 'D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/Bad.uasset'
LogSavePackage:Display: Finished SavePackage D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/Bad.uasset
LogCook:Display: Cooking /Engine/EditorMeshes/EditorCube -> D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset
LogSavePackage: Save=1.69ms
LogSavePackage: Async saving from memory to 'D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset'
LogSavePackage:Display: Finished SavePackage D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset
LogCook:Display: Cooking /Engine/EditorMeshes/EditorSphere -> D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorSphere.uasset
LogSavePackage: Save=2.33ms
LogSavePackage: Async saving from memory to 'D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorSphere.uasset'
LogSavePackage:Display: Finished SavePackage D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorSphere.uasset
LogCook:Display: Cooking /Engine/EditorMeshes/EditorPlane -> D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorPlane.uasset
LogSavePackage: Save=2.28ms
LogSavePackage: Async saving from memory to 'D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorPlane.uasset'
LogSavePackage:Display: Finished SavePackage D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorPlane.uasset
LogCook:Display: Cooking /Engine/EditorMeshes/EditorCylinder -> D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCylinder.uasset
LogSavePackage: Save=2.52ms
LogSavePackage: Async saving from memory to 'D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCylinder.uasset'
LogSavePackage:Display: Finished SavePackage D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCylinder.uasset
LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
LogSavePackage: Save=1.19ms
LogSavePackage: Async saving from memory to 'D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset'
LogSavePackage:Display: Finished SavePackage D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
LogSavePackage: Save=1.16ms
LogSavePackage: Async saving from memory to 'D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset'
LogSavePackage:Display: Finished SavePackage D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
LogSavePackage: Save=1.00ms
LogSavePackage: Async saving from memory to 'D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset'
LogSavePackage:Display: Finished SavePackage D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
LogSavePackage: Save=0.85ms
LogSavePackage: Async saving from memory to 'D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset'
LogSavePackage:Display: Finished SavePackage D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
LogCook:Display: Cooking /Game/StarterContent/Maps/Minimal_Default -> D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Maps/Minimal_Default.umap
LogSavePackage: Save=99.91ms
LogSavePackage: Async saving from memory to 'D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Maps/Minimal_Default.umap'
LogSavePackage:Display: Finished SavePackage D:/DVIGLOO/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Maps/Minimal_Default.umap
LogBlueprintCodeGen: GenerateStubs - all unconverted bp: 0, generated wrapers: 0
LogChunkManifestGenerator: Updated collection PackagesRemovedFromChunk0
LogChunkManifestGenerator: Chunk: 0, Started with 453 packages, Final after dependency resolve: 453
LogChunkManifestGenerator:Display: Saving asset registry.
LogChunkManifestGenerator:Display: Generated asset registry num assets 335, size is 175.61kb
LogChunkManifestGenerator:Display: Done saving asset registry.
LogCook:Display: Cook by the book total time in tick 4.620789s total time 27.001907
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 18.685448
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1c24_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_14c4_0///####STATCAT_Advanced####
LogPlayLevel: Running AutomationTool...
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/DVIGLOO/MyProject2/MyProject2.uproject BuildCookRun -project=D:/DVIGLOO/MyProject2/MyProject2.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win
64 -map=/Game/StarterContent/Maps/Minimal_Default -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Game/StarterContent/Maps/Minimal_Default -Messaging -device=WindowsNoEditor@ДМИТРИЙ-ПК -addcmdline=-SessionId=3BF92333474E409FBF072AB8F6D82704 -SessionOwner='Дмитрий' -SessionName='Launch On Device'  -run
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: WARNING: C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\..\IDE\Devenv.com does not exist.
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no solution compilation capability.
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for D:\DVIGLOO\MyProject2\MyProject2.uproject
LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 2.256304
LogPlayLevel: Project.CreateStagingManifest: Creating Staging Manifest...
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_fac_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_14c4_0///####STATCAT_Advanced####
LogPlayLevel: Project.CleanStagingDirectory: Cleaning Stage Directory: D:\DVIGLOO\MyProject2\Saved\StagedBuilds\WindowsNoEditor
LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: D:\DVIGLOO\MyProject2\Saved\StagedBuilds\WindowsNoEditor
LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying DebugFiles to staging directory: D:\DVIGLOO\MyProject2\Saved\StagedBuilds\WindowsNoEditor
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'D:\DVIGLOO\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace:    в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel:    в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel:    в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\DVIGLOO\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to D:\DVIGLOO\MyProject2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'D:\DVIGLOO\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace:    в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel:    в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel:    в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\DVIGLOO\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to D:\DVIGLOO\MyProject2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'D:\DVIGLOO\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace:    в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel:    в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel:    в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\DVIGLOO\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to D:\DVIGLOO\MyProject2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'D:\DVIGLOO\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace:    в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel:    в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel:    в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\DVIGLOO\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to D:\DVIGLOO\MyProject2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'D:\DVIGLOO\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace:    в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel:    в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel:    в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\DVIGLOO\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to D:\DVIGLOO\MyProject2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'D:\DVIGLOO\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace:    в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel:    в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel:    в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\DVIGLOO\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to D:\DVIGLOO\MyProject2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'D:\DVIGLOO\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace:    в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel:    в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel:    в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\DVIGLOO\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to D:\DVIGLOO\MyProject2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'D:\DVIGLOO\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace:    в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel:    в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel:    в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\DVIGLOO\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to D:\DVIGLOO\MyProject2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'D:\DVIGLOO\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace:    в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel:    в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel:    в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\DVIGLOO\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to D:\DVIGLOO\MyProject2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'D:\DVIGLOO\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace:    в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel:    в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel:    в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\DVIGLOO\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to D:\DVIGLOO\MyProject2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Failed to copy D:\DVIGLOO\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to D:\DVIGLOO\MyProject2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb
LogPlayLevel:    в AutomationTool.CommandUtils.CopyFileIncremental(String Source, String Dest, Boolean bAllowDifferingTimestamps, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel:    в Project.CopyManifestFilesToStageDir(Dictionary`2 Mapping, String StageDir, String ManifestName, List`1 CRCFiles, String PlatformName)
LogPlayLevel:    в Project.CopyUsingStagingManifest(ProjectParams Params, DeploymentContext SC)
LogPlayLevel:    в Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC)
LogPlayLevel:    в Project.CopyBuildToStagingDirectory(ProjectParams Params)
LogPlayLevel:    в BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel:    в AutomationTool.BuildCommand.Execute()
LogPlayLevel:    в AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
LogPlayLevel:    в AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel:    в AutomationTool.Program.MainProc(Object Param)
LogPlayLevel:    в AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
LogPlayLevel:    в AutomationTool.Program.Main()
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: copying UAT log files...
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 90.087924
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error


Сейчас этот форум просматривают: нет зарегистрированных пользователей и гости: 15

UEngine.ru © 2017
Все права защищены. При копировании материалов с сайта, ссылка на первоисточник обязательна.
Яндекс.Метрика
Главная страница