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Призываю тех, кто знает как собрать IOS проект на Windows http://uengine.ru/forum/viewtopic.php?f=28&t=12894 |
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Автор: | admon [ 25 дек 2017, 14:19 ] |
Заголовок сообщения: | Призываю тех, кто знает как собрать IOS проект на Windows |
Нужно собрать приложение на IOS, пытаюсь сделать это через виртуальный Mac. Инструкции в интернете не работают, устарели или я тупой. Винда общается с Маком, вроде как что-то начинает собираться, а потом: Код: UATHelper: Packaging (iOS): Upload took 00:00:00.4472990 UATHelper: Packaging (iOS): Execute took 00:00:08.0895608 UATHelper: Packaging (iOS): Undefined symbols for architecture arm64: UATHelper: Packaging (iOS): UATHelper: Packaging (iOS): "_OBJC_CLASS_$_MTLCaptureManager", referenced from: UATHelper: Packaging (iOS): UATHelper: Packaging (iOS): objc-class-ref in UE4-MetalRHI.a(Module.MetalRHI.1_of_2.cpp.o) UATHelper: Packaging (iOS): UATHelper: Packaging (iOS): "_OBJC_CLASS_$_ARWorldTrackingConfiguration", referenced from: UATHelper: Packaging (iOS): UATHelper: Packaging (iOS): objc-class-ref in UE4-AppleARKit.a(Module.AppleARKit.cpp.o) UATHelper: Packaging (iOS): UATHelper: Packaging (iOS): "_OBJC_CLASS_$_ARSession", referenced from: UATHelper: Packaging (iOS): UATHelper: Packaging (iOS): objc-class-ref in UE4-AppleARKit.a(Module.AppleARKit.cpp.o) UATHelper: Packaging (iOS): UATHelper: Packaging (iOS): "_OBJC_CLASS_$_ARPlaneAnchor", referenced from: UATHelper: Packaging (iOS): UATHelper: Packaging (iOS): objc-class-ref in UE4-AppleARKit.a(Module.AppleARKit.cpp.o) UATHelper: Packaging (iOS): UATHelper: Packaging (iOS): "_OBJC_CLASS_$_AROrientationTrackingConfiguration", referenced from: UATHelper: Packaging (iOS): UATHelper: Packaging (iOS): objc-class-ref in UE4-AppleARKit.a(Module.AppleARKit.cpp.o) UATHelper: Packaging (iOS): UATHelper: Packaging (iOS): "___isOSVersionAtLeast", referenced from: UATHelper: Packaging (iOS): UATHelper: Packaging (iOS): FDisplayMetrics::GetDisplayMetrics(FDisplayMetrics&) in UE4-ApplicationCore.a(Module.ApplicationCore.cpp.o) UATHelper: Packaging (iOS): UATHelper: Packaging (iOS): ld: symbol(s) not found for architecture arm64 UATHelper: Packaging (iOS): UATHelper: Packaging (iOS): clang: error: linker command failed with exit code 1 (use -v to see invocation) UATHelper: Packaging (iOS): Doing bash -c 'if [ -e "/Users/nikita/UE4/Builds/DESKTOP-L8BMCM7/D/Unreal Projects/Development/AndroidTest/Binaries/IOS/AndroidTest" ]; then eval $(stat -s "/Users/nikita/UE4/Builds/DESKTOP-L8BMCM7/D/Unreal Projects/Development/AndroidTest/Binaries/IOS/AndroidTest") && echo $st_mtime,$st_size; fi' UATHelper: Packaging (iOS): Execute took 00:00:00.3277199 UATHelper: Packaging (iOS): ERROR: UBT ERROR: Failed to produce item: /Users/nikita/UE4/Builds/DESKTOP-L8BMCM7/D/Unreal Projects/Development/AndroidTest/Binaries/IOS/AndroidTest UATHelper: Packaging (iOS): Total build time: 68,62 seconds (Remote executor: 0,00 seconds) UATHelper: Packaging (iOS): Took 69,0458969s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (iOS): ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe AndroidTest IOS Development -Project="D:\Unreal Projects\Development\AndroidTest\AndroidTest.uproject" "D:\Unreal Projects\Development\AndroidTest\AndroidTest.uproject" -NoUBTMakefiles -remoteini="D:\Unreal Projects\D evelopment\AndroidTest" -skipdeploy -flushmac -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.12.25-15.03.22.txt' UATHelper: Packaging (iOS): (see C:\Users\stepa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace) UATHelper: Packaging (iOS): AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (iOS): BUILD FAILED PackagingResults: Error: Unknown Error Также буду благодарен если найдется человек, который просто пояснит и укажет на мои ошибки в этом деле. |
Автор: | admon [ 25 дек 2017, 14:36 ] |
Заголовок сообщения: | |
На Маке я скачал исходники и поместил их в /UE4/UnrealEngine и запустил UnrealRemoteTool. Мне кажется, вот именно в этом моменте я что-то не сделал или сделал не так. |
Автор: | Andy_rst [ 27 дек 2017, 18:08 ] |
Заголовок сообщения: | |
AR kit похоже не находит. Выключи его в plugins. |
Автор: | admon [ 30 дек 2017, 21:34 ] |
Заголовок сообщения: | |
Благодарю! Я продвинулся на шаг дальше, но теперь получаю следующую ошибку: Код: UATHelper: Packaging (iOS): Upload took 00:00:02.7043816
UATHelper: Packaging (iOS): Execute took 00:00:10.2786992 UATHelper: Packaging (iOS): Undefined symbols for architecture arm64: UATHelper: Packaging (iOS): UATHelper: Packaging (iOS): "_OBJC_CLASS_$_MTLCaptureManager", referenced from: UATHelper: Packaging (iOS): UATHelper: Packaging (iOS): objc-class-ref in UE4-MetalRHI.a(Module.MetalRHI.1_of_2.cpp.o) UATHelper: Packaging (iOS): UATHelper: Packaging (iOS): "___isOSVersionAtLeast", referenced from: UATHelper: Packaging (iOS): UATHelper: Packaging (iOS): FDisplayMetrics::GetDisplayMetrics(FDisplayMetrics&) in UE4-ApplicationCore.a(Module.ApplicationCore.cpp.o) UATHelper: Packaging (iOS): UATHelper: Packaging (iOS): ld: symbol(s) not found for architecture arm64 UATHelper: Packaging (iOS): UATHelper: Packaging (iOS): clang: error: linker command failed with exit code 1 (use -v to see invocation) UATHelper: Packaging (iOS): Doing bash -c 'if [ -e "/Users/nikita/UE4/Builds/DESKTOP-L8BMCM7/D/Development/MobileChangeScreen/AndroidTest/Binaries/IOS/AndroidTest" ]; then eval $(stat -s "/Users/nikita/UE4/Builds/DESKTOP-L8BMCM7/D/Development/MobileChangeScreen/AndroidTest/Binaries/IOS/AndroidTest") && echo $st_mtime,$st_size; fi' UATHelper: Packaging (iOS): Execute took 00:00:02.6343193 UATHelper: Packaging (iOS): ERROR: UBT ERROR: Failed to produce item: /Users/nikita/UE4/Builds/DESKTOP-L8BMCM7/D/Development/MobileChangeScreen/AndroidTest/Binaries/IOS/AndroidTest UATHelper: Packaging (iOS): Total build time: 79,83 seconds (Remote executor: 0,00 seconds) UATHelper: Packaging (iOS): Took 80,1072059s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (iOS): ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe AndroidTest IOS Development -Project=D:\Development\MobileChangeScreen\AndroidTest\AndroidTest.uproject D:\Development\MobileChangeScreen\AndroidTest\AndroidTest.uproject -NoUBTMakefiles -remoteini="D:\Development\Mob ileChangeScreen\AndroidTest" -skipdeploy -flushmac -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.12.30-22.30.04.txt' UATHelper: Packaging (iOS): (see C:\Users\stepa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace) UATHelper: Packaging (iOS): AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (iOS): BUILD FAILED PackagingResults: Error: Unknown Error |
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