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Ошибка компиляции при создании c++ класса


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Так посмотри детали в логе, как на твоем скрине написано
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LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-2045195602) SRandInit(-2045195600).
LogTaskGraph: Started task graph with 4 named threads and 5 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.074091
LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12
LogInit: API Version: 2992821
LogInit: Net Version: 3039270
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Jul 6 2016 09:09:46
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.12
LogInit: Command line:
LogInit: Base directory: D:/Users/Denis/Epic Games/4.12/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Using libcurl 7.41.0
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: ASU1
LogInit: User: Denis
LogInit: CPU Page size=65536, Cores=2
LogInit: High frequency timer resolution =3.604935 MHz
LogMemory: Memory total: Physical=15.9GB (16GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 190.18 MB used, 190.18 MB peak
LogMemory: Process Virtual Memory: 195.34 MB used, 195.34 MB peak
LogMemory: Physical Memory: 6411.22 MB used, 16322.46 MB total
LogMemory: Virtual Memory: 539.09 MB used, 134217728.00 MB total
LogTextLocalizationManager: No translations for ('ru-RU') exist, falling back to 'en' for localization and internationalization data.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1080' (Feature Level 11_0)
LogD3D11RHI: 8144/0/8161 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
LogD3D11RHI: 0/0/8161 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1b80 (for the marketing name, search the web for "GPU Device Id")
LogWindows: EnumDisplayDevices:
LogWindows: 0. 'NVIDIA GeForce GTX 1080' (P:1 D:1)
LogWindows: 1. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
LogWindows: 2. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
LogWindows: 3. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
LogWindows: 4. 'Radmin Mirror Driver V3' (P:0 D:0)
LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1080
LogD3D11RHI: Driver Version: 372.54 (internal:21.21.13.7254, unified:372.54)
LogD3D11RHI: Driver Date: 8-11-2016
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogShaderCompilers: Guid format shader working directory is 16 characters bigger than the processId version (../../../../../../../Projects/Intermediate/Shaders/WorkingDirectory/13036/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Denis/AppData/Local/Temp/UnrealShaderWorkingDir/76550340400768F62CD55BB61D8E182C/'.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.80s 48MB C:/Users/Denis/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Denis/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../../Projects/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../../Projects/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Denis/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogMeshUtilities: No distributed automatic mesh merging module available
LogAssetRegistry: FAssetRegistry took 0.0259 seconds to start up
LogPackageLocalizationCache: Processed 5 localized package path(s) for 1 prioritized culture(s) in 0.150053 seconds
LogUObjectArray: 28739 objects as part of root set at end of initial load.
LogUObjectAllocator: 5855632 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSubstanceCoreModule: Substance CPU Engine Loaded, Max Texture Size 2048
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogLinker:Warning: Asset '../../../Engine/Plugins/Marketplace/KantanCharts/Content/Style/SeriesStyles/PointStyles/PS_X.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogEngine: Initializing Engine...
LogHMD: SteamVR failed to initialize. Err: 110
LogHMD: SteamVR failed to initialize. Err: 110
LogAIModule: Creating AISystem for world NewWorld
LogInit: XAudio2 using 'Динамики (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache:Error: Could not save memory cache C:/Users/Denis/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogFileCache: Scanning file cache for directory 'D:/Projects/Content/' took 0.02s
LogCook:Display: Max memory allowance for cook 8192mb
LogCook:Display: Mobile HDR setting 1
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../../../../../Projects/Content/StarterContent/Maps/Minimal_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world Minimal_Default
LogEditorServer: Finished looking for orphan Actors (0.001 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 201.194ms to complete.
LogFileHelpers: Loading map 'Minimal_Default' took 3.035
LogCollectionManager: Loaded 0 collections in 0.004725 seconds
LogFileCache: Scanning file cache for directory 'D:/Projects/Saved/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'D:/Projects/Content/Developers/Denis/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'D:/Projects/Content/Collections/' took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000006 seconds
LogContentBrowser: Native class hierarchy populated in 0.0502 seconds. Added 2110 classes and 394 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.018 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0030 seconds. Added 12 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0029 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0030 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0068 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0030 seconds. Added 1 classes and 2 folders.
LogLoad: Full Startup: 45.96 seconds (BP compile: 0.32 seconds)
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 1208x580 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 31.0077 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000037 seconds (updated 0 objects)
Running D:/Users/Denis/Epic Games/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="D:/Projects/Podxemelie2.uproject" -game -rocket -progress
Discovering modules, targets and source code for project...
LogHotReload: Recompiling module Podxemelie...
LogVSAccessor:Warning: Couldn't access Visual Studio
Recompiling Podxemelie...
Launching UnrealBuildTool... [D:/Users/Denis/Epic Games/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe Podxemelie2 -ModuleWithSuffix Podxemelie 8100 Win64 Development -editorrecompile -FailIfGeneratedCodeChanges -canskiplink "D:/Projects/Podxemelie2.uproject" -2015]
Creating makefile for hot reloading Podxemelie2 (no existing makefile)
ERROR: Couldn't find target rules file for target 'Podxemelie2' in rules assembly 'UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
Location: D:\Users\Denis\Epic Games\4.12\Engine\Intermediate\Build\BuildRules\UE4Rules.dll
Target rules found:
UE4Editor - D:\Users\Denis\Epic Games\4.12\Engine\Source\UE4Editor.Target.cs
UE4Game - D:\Users\Denis\Epic Games\4.12\Engine\Source\UE4Game.Target.cs
UnrealHeaderTool - D:\Users\Denis\Epic Games\4.12\Engine\Source\Programs\UnrealHeaderTool\UnrealHeaderTool.Target.cs
CompilerResultsLog: New page: Compilation - Sep 1, 2016, 7:10:39 PM
CompilerResultsLog: Info Creating makefile for hot reloading Podxemelie2 (no existing makefile)
CompilerResultsLog: Info ERROR: Couldn't find target rules file for target 'Podxemelie2' in rules assembly 'UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
CompilerResultsLog: Info Location: D:\Users\Denis\Epic Games\4.12\Engine\Intermediate\Build\BuildRules\UE4Rules.dll
CompilerResultsLog: Info Target rules found:
CompilerResultsLog: Info UE4Editor - D:\Users\Denis\Epic Games\4.12\Engine\Source\UE4Editor.Target.cs
CompilerResultsLog: Info UE4Game - D:\Users\Denis\Epic Games\4.12\Engine\Source\UE4Game.Target.cs
CompilerResultsLog: Info UnrealHeaderTool - D:\Users\Denis\Epic Games\4.12\Engine\Source\Programs\UnrealHeaderTool\UnrealHeaderTool.Target.cs
CompilerResultsLog: Info
LogMainFrame: MainFrame: Module compiling took 0.860 seconds
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Ты ведь понимаешь что мы не можем догадаться где ты накосячил в Podxemelie2 ?
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Btw, looking for the best app to watch free movies on your iOS phone? Then your should check Showbox Application. This is the most famous app today that has a big library of shows and films. This app is also available for Windows users. But your need to download it first to enjoy free shows http://showbox-all.com/
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In year 2019 there are lot of movies coming out. Obviously, there are Avengers part 2, new Star Wars Episode IX and many others. These are movies that every person wants to see, but sometimes you can miss it.It is where applications come in handy you can watch a movies for free. Btw, looking for the best app to watch free movies on your iOS phone? Then your should check Showbox APK. This is the most famous app today that has a big library of tv shows and films. This app is also available for Windows users. But your need to download it first to enjoy free tv-shows download Showbox on PC


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