После установки плагина Niagara проект не упаковывается. Если плагин удалить, упаковка работает. Если установите снова, он не будет упакован снова.
Подскажите пожалуйста, в чем дело. Заранее спасибо!
Output logКод:
UATHelper: Packaging (Windows (64-bit)): Running: D:\UE\UnrealEngine-4.22\Engine\Binaries\DotNET\UnrealBuildTool.exe Test Win64 Development -Project=D:\UE\PROJECT\Test\Test.uproject D:\UE\PROJECT\Test\Test.uproject -NoUBTMakefiles -remoteini="D:\UE\PROJECT\Test" -skipdeploy -Manifest=D:\UE\UnrealEngine-4.22\Engine\Intermediate\Build\Manifest.xml -NoHotRelo
ad -log="D:\UE\UnrealEngine-4.22\Engine\Programs\AutomationTool\Saved\Logs\UBT-Test-Win64-Development.txt"
UATHelper: Packaging (Windows (64-bit)): ERROR: No target name was specified on the command-line.
PackagingResults: Error: No target name was specified on the command-line.
UATHelper: Packaging (Windows (64-bit)): Took 1,7702263s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): ERROR: UnrealBuildTool failed. See log for more details. (D:\UE\UnrealEngine-4.22\Engine\Programs\AutomationTool\Saved\Logs\UBT-Test-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): (see D:\UE\UnrealEngine-4.22\Engine\Programs\AutomationTool\Saved\Logs\Log.txt for full exception trace)
PackagingResults: Error: UnrealBuildTool failed. See log for more details. (D:\UE\UnrealEngine-4.22\Engine\Programs\AutomationTool\Saved\Logs\UBT-Test-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogSlate: Took 0.020431 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
UBT-Test-Win64-Development.txtКод:
MacPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.MacPlatformSDK using manually installed SDK
TVOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
HTML5PlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.HTML5PlatformSDK using manually installed SDK
LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
LuminPlatformSDK.HasAnySDK: *** Unable to determine MLSDK location ***
LuminPlatformSDK.HasAnySDK: *** Unable to determine MLSDK location ***
LuminPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LuminPlatformSDK has no valid SDK
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
BuildMode.Execute: Command line: "D:\UE\UnrealEngine-4.22\Engine\Binaries\DotNET\UnrealBuildTool.exe" Test Win64 Development -Project=D:\UE\PROJECT\Test\Test.uproject D:\UE\PROJECT\Test\Test.uproject -NoUBTMakefiles -remoteini="D:\UE\PROJECT\Test" -skipdeploy -Manifest=D:\UE\UnrealEngine-4.22\Engine\Intermediate\Build\Manifest.xml -NoHotReload -log="D:\UE\UnrealEngine-4.22\Engine\Programs\AutomationTool\Saved\Logs\UBT-Test-Win64-Development.txt"
UnrealBuildTool.Main: ERROR: No target name was specified on the command-line.
UnrealBuildTool.Main: BuildException: No target name was specified on the command-line.
UnrealBuildTool.Main: в UnrealBuildTool.TargetDescriptor.ParseSingleCommandLine(CommandLineArguments Arguments, Boolean bUsePrecompiled, Boolean bSkipRulesCompile, List`1 TargetDescriptors) в D:\UE\UnrealEngine-4.22\Engine\Source\Programs\UnrealBuildTool\Configuration\TargetDescriptor.cs:строка 185
UnrealBuildTool.Main: в UnrealBuildTool.TargetDescriptor.ParseCommandLine(CommandLineArguments Arguments, Boolean bUsePrecompiled, Boolean bSkipRulesCompile, List`1 TargetDescriptors) в D:\UE\UnrealEngine-4.22\Engine\Source\Programs\UnrealBuildTool\Configuration\TargetDescriptor.cs:строка 174
UnrealBuildTool.Main: в UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) в D:\UE\UnrealEngine-4.22\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:строка 134
UnrealBuildTool.Main: в UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) в D:\UE\UnrealEngine-4.22\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:строка 439
Timeline.Print: Timeline:
Timeline.Print:
Timeline.Print: [ 0.000]
Timeline.Print: [ 0.000](+0.087) <unknown>
Timeline.Print: [ 0.087](+0.011) FileMetadataPrefetch.QueueEngineDirectory()
Timeline.Print: [ 0.098](+0.238) XmlConfig.ReadConfigFiles()
Timeline.Print: [ 0.337](+0.000) SingleInstanceMutex.Acquire()
Timeline.Print: [ 0.337](+0.473) UEBuildPlatform.RegisterPlatforms()
Timeline.Print: 0.351 [ 0.014](+0.095) Initializing InstalledPlatformInfo
Timeline.Print: 0.447 [ 0.110](+0.000) Querying types
Timeline.Print: 0.452 [ 0.114](+0.217) MacPlatformFactory
Timeline.Print: 0.684 [ 0.347](+0.017) TVOSPlatformFactory
Timeline.Print: 0.702 [ 0.365](+0.013) AndroidPlatformFactory
Timeline.Print: 0.716 [ 0.379](+0.004) IOSPlatformFactory
Timeline.Print: 0.720 [ 0.383](+0.032) HTML5PlatformFactory
Timeline.Print: 0.752 [ 0.415](+0.010) LinuxPlatformFactory
Timeline.Print: 0.762 [ 0.425](+0.025) LuminPlatformFactory
Timeline.Print: 0.788 [ 0.450](+0.022) WindowsPlatformFactory
Timeline.Print: [ 0.829](+0.006) DeleteJunk()
Timeline.Print: [ 0.836](+0.099) TargetDescriptor.ParseCommandLine()
Timeline.Print: [ 0.935](+0.651) <unknown>
Timeline.Print: [ 1.587](+0.002) FileMetadataPrefetch.Stop()
Timeline.Print: [ 1.600]