Нужно собрать приложение на IOS, пытаюсь сделать это через виртуальный Mac. Инструкции в интернете не работают, устарели или я тупой. Винда общается с Маком, вроде как что-то начинает собираться, а потом:
Код:
UATHelper: Packaging (iOS): Upload took 00:00:00.4472990
UATHelper: Packaging (iOS): Execute took 00:00:08.0895608
UATHelper: Packaging (iOS): Undefined symbols for architecture arm64:
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS): "_OBJC_CLASS_$_MTLCaptureManager", referenced from:
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS): objc-class-ref in UE4-MetalRHI.a(Module.MetalRHI.1_of_2.cpp.o)
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS): "_OBJC_CLASS_$_ARWorldTrackingConfiguration", referenced from:
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS): objc-class-ref in UE4-AppleARKit.a(Module.AppleARKit.cpp.o)
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS): "_OBJC_CLASS_$_ARSession", referenced from:
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS): objc-class-ref in UE4-AppleARKit.a(Module.AppleARKit.cpp.o)
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS): "_OBJC_CLASS_$_ARPlaneAnchor", referenced from:
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS): objc-class-ref in UE4-AppleARKit.a(Module.AppleARKit.cpp.o)
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS): "_OBJC_CLASS_$_AROrientationTrackingConfiguration", referenced from:
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS): objc-class-ref in UE4-AppleARKit.a(Module.AppleARKit.cpp.o)
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS): "___isOSVersionAtLeast", referenced from:
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS): FDisplayMetrics::GetDisplayMetrics(FDisplayMetrics&) in UE4-ApplicationCore.a(Module.ApplicationCore.cpp.o)
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS): ld: symbol(s) not found for architecture arm64
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS): clang: error: linker command failed with exit code 1 (use -v to see invocation)
UATHelper: Packaging (iOS): Doing bash -c 'if [ -e "/Users/nikita/UE4/Builds/DESKTOP-L8BMCM7/D/Unreal Projects/Development/AndroidTest/Binaries/IOS/AndroidTest" ]; then eval $(stat -s "/Users/nikita/UE4/Builds/DESKTOP-L8BMCM7/D/Unreal Projects/Development/AndroidTest/Binaries/IOS/AndroidTest") && echo $st_mtime,$st_size; fi'
UATHelper: Packaging (iOS): Execute took 00:00:00.3277199
UATHelper: Packaging (iOS): ERROR: UBT ERROR: Failed to produce item: /Users/nikita/UE4/Builds/DESKTOP-L8BMCM7/D/Unreal Projects/Development/AndroidTest/Binaries/IOS/AndroidTest
UATHelper: Packaging (iOS): Total build time: 68,62 seconds (Remote executor: 0,00 seconds)
UATHelper: Packaging (iOS): Took 69,0458969s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (iOS): ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe AndroidTest IOS Development -Project="D:\Unreal Projects\Development\AndroidTest\AndroidTest.uproject" "D:\Unreal Projects\Development\AndroidTest\AndroidTest.uproject" -NoUBTMakefiles -remoteini="D:\Unreal Projects\D
evelopment\AndroidTest" -skipdeploy -flushmac -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.12.25-15.03.22.txt'
UATHelper: Packaging (iOS): (see C:\Users\stepa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace)
UATHelper: Packaging (iOS): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (iOS): BUILD FAILED
PackagingResults: Error: Unknown Error
Также буду благодарен если найдется человек, который просто пояснит и укажет на мои ошибки в этом деле.