Полный текст:
MachineId:1D5695BC40FDB5D8E1A187955A32DE1F
EpicAccountId:3ce422eba85f4ad999ef2c0f4e1a6b72
Unknown exception - code c0000028 (first/second chance not available)
""
ntdll
ntdll
kernel32
msvcr120
UE4Editor_ImageWrapper!png_error()
UE4Editor_ImageWrapper!png_read_row()
UE4Editor_ImageWrapper!png_read_image()
UE4Editor_ImageWrapper!png_read_png()
UE4Editor_ImageWrapper!FPngImageWrapper::UncompressPNGData() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\developer\imagewrapper\private\pngimagewrapper.cpp:311]
UE4Editor_ImageWrapper!FPngImageWrapper::Uncompress() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\developer\imagewrapper\private\pngimagewrapper.cpp:178]
UE4Editor_ImageWrapper!FImageWrapperBase::GetRaw() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\developer\imagewrapper\private\imagewrapperbase.cpp:58]
UE4Editor_SlateRHIRenderer!FSlateRHIResourceManager::LoadTexture() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\slaterhirenderer\private\slaterhiresourcemanager.cpp:315]
UE4Editor_SlateRHIRenderer!FSlateRHIResourceManager::LoadTexture() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\slaterhirenderer\private\slaterhiresourcemanager.cpp:289]
UE4Editor_SlateRHIRenderer!FSlateRHIResourceManager::CreateTextures() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\slaterhirenderer\private\slaterhiresourcemanager.cpp:252]
UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::Initialize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:152]
UE4Editor_Slate!FSlateApplication::InitializeRenderer() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:784]
UE4Editor!FEngineLoop::PreInit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\launchengineloop.cpp:1435]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\launch.cpp:110]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
Как это решается?