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Модератор: Di-Crash
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Код слишком длинный, чтобы весь кидать, так что кидаю начало и конец, т.к. только там есть ошибки

Начало

LogInit: Version: 4.6.1-2386410+++depot+UE4-Releases+4.6
LogInit: API Version: 2369412
LogInit: Compiled (64-bit): Dec 11 2014 21:31:39
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.6
LogInit: Command line:
LogInit: Base directory: F:/11111111111/Programs/!!!UE 4/Unreal Engine/4.6/Engine/Binaries/Win64/
LogInit: Rocket: 1
LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
LogOnline:Warning: No default platform service specified for OnlineSubsystem
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
LogConsoleResponse:Warning: Found in ini file 'C:/Users/xXx/Documents/Unreal Projects/ColorDropFORTEST1/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
LogConsoleResponse:Warning: Found in ini file 'C:/Users/xXx/Documents/Unreal Projects/ColorDropFORTEST1/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
LogConsoleManager:Warning: Console variable 'r.MSAA.CompositingSampleCount' wasn't set (Priority ProjectSetting < Scalability)
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: POPHEROPC
LogInit: User: xXx
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =3.420615 MHz
LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=8192.0GB
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 49.93 MB used, 49.93 MB peak
LogMemory: Process Virtual Memory: 25.32 MB used, 25.32 MB peak
LogMemory: Physical Memory: 3004.33 MB used, 8139.01 MB total
LogMemory: Virtual Memory: 265.19 MB used, 8388608.00 MB total
LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 670 (Feature Level 11_0)
LogD3D11RHI: Adapter has 1990MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 1 output[s]
LogD3D11RHI: Chosen D3D11 Adapter Id = 0
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogTextLocalizationManager: The requested culture ('ru_RU') has no localization data; falling back to 'en' for localization and internationalization data.
LogContentStreaming: Texture pool size is 0.000000MB
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.03s 42MB C:/Users/xXx/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/xXx/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/xXx/Documents/Unreal Projects/ColorDropFORTEST1/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/xXx/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'Weapon' hasn't been found
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogDirectoryWatcher:Warning: Failed to begin reading directory changes for C:/Users/xXx/Documents/Unreal Projects/ColorDropFORTEST1/Binaries/Win64. Error: 0
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogObj: 23754 objects as part of root set at end of initial load.
LogUObjectAllocator: 5168128 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine...
LogAssetRegistry: FAssetRegistry took 0.0096 seconds to start up
LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
LogInit: XAudio2 using 'DFX Speakers (DFX Audio Enhancer 11.1)' : 2 channels at 48 kHz using 24 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogAIModule: Creating AISystem for world NewWorld
LogDerivedDataCache: Saved boot cache 0.02s 42MB C:/Users/xXx/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogAnalytics: Creating configured Analytics provider AnalyticsET
LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.6.1-2386410+++depot+UE4-Releases+4.6
LogAnalytics: SetUserId 91b2b72d181ae445ccc46df6bdb5fe07
LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogLinker:Warning: Asset '../../../Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="C:/Users/xXx/Documents/Unreal Projects/ColorDropFORTEST1/Content/Maps/MainGame.umap" TEMPLATE=0 SHOWPROGRESS=1
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000017453560
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogAIModule: Creating AISystem for world MainGame
Cmd: MAP CHECKDEP
MapCheck: New page: MainGame - Mar 3, 2015, 3:49:57 AM
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 180.756ms to complete.
LogFileHelpers: Loading map 'MainGame' took 3.401
LogCollectionManager: Loaded 0 collections in 0.000830 seconds
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogLoad: Full Startup: 17.93 seconds (BP compile: 1.01 seconds)
LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Blueprints'
LogRenderer:Warning: Reallocating scene render targets to support 976x904.
LogAssetRegistry: Asset discovery search completed in 6.8507 seconds
LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_0) Not registered. Aborting.
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainGame" FILE="C:/Users/xXx/Documents/Unreal Projects/ColorDropFORTEST1/Saved/Autosaves/Game/Maps/UEDPCMainGame.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=60.532391ms
LogSavePackage: Moving 'C:/Users/xXx/Documents/Unreal Projects/ColorDropFORTEST1/Saved/UEDPCMainGameA176E3A44890AE94955DD8BF38E7058F.tmp' to 'C:/Users/xXx/Documents/Unreal Projects/ColorDropFORTEST1/Saved/Autosaves/Game/Maps/UEDPCMainGame.umap'
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1eb4_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_2118_0///////STATCAT_Advanced////
LogPlayLevel:Display: Running AutomationTool...
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Середина

LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists F:\11111111111\Programs\!!!UE 4\Unreal Engine\4.6\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_21ec_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_2118_0///////STATCAT_Advanced////
LogPlayLevel:Display: CommandUtils.Run: Run: F:\11111111111\Programs\!!!UE 4\Unreal Engine\4.6\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\xXx\Documents\Unreal Projects\ColorDropFORTEST1\ColorDropFORTEST1.uproject" -run=Cook -Map=/Temp/Autosaves/Game/Maps/UEDPCMainGame -I18NPreset= -TargetPlatform=Android -buildmachine -Unversioned -fileopenlog -abslog="F:\11111111111\Programs\!!!UE 4\Unreal Engine\4.6\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity


Конец

LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_16e8_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_2118_0///////STATCAT_Advanced////
LogPlayLevel:Display: CommandUtils.Run: Run: C:\Windows\system32\cmd.exe /c C:\NVPACK\android-sdk-windows/platform-tools/adb.exe -s 04f8d59f535011e6 shell input keyevent 82
LogPlayLevel:Display: CommandUtils.Run: Run: Took 0,8790503s to run cmd.exe, ExitCode=0
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
LogPlayLevel:Display: CommandUtils.Run: Run: C:\Windows\system32\cmd.exe /c C:\NVPACK\android-sdk-windows/platform-tools/adb.exe -s 04f8d59f535011e6 shell am start -n com.epicgames.ColorDropFORTEST1/com.epicgames.ue4.GameActivity
LogPlayLevel:Display: cmd: Starting: Intent { cmp=com.epicgames.ColorDropFORTEST1/com.epicgames.ue4.GameActivity }
LogPlayLevel:Display: cmd:
LogPlayLevel:Display: CommandUtils.Run: Run: Took 0,6870393s to run cmd.exe, ExitCode=0
LogPlayLevel:Display: InternalUtils.SafeFindFiles: SafeFindFiles C:\Users\xXx\AppData\Local\Temp\F+11111111111+Programs+!!!UE+4+Unreal+Engine+4.6\Logs * False
LogPlayLevel:Display: InternalUtils.FindFiles: FindFiles C:\Users\xXx\AppData\Local\Temp\F+11111111111+Programs+!!!UE+4+Unreal+Engine+4.6\Logs * False
LogPlayLevel:Display: BuildCookRun.DoBuildCookRun: ********** RUN COMMAND COMPLETED **********
LogPlayLevel:Display: Automation.Execute: BUILD SUCCESSFUL
LogPlayLevel:Display: Automation.Execute: Script execution successful, exiting.
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=0
LogPlayLevel:Display: Domain_ProcessExit
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_e90_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_2118_0///////STATCAT_Advanced////
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
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На будущее: code.re

Не похоже чтобы проблема была в тех warning-ах, которые вы скинули изначально.

Что вы делаете и что происходит?
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Думаю, что как раз в них, т.к. раньше их не было, а теперь я не могу ни скомпилировать и сделать лаунч всех проектов, хотя изменения вносил только в один из них. Причём при компиляции других проектов в логе вылезают те же самые Did you assign a stat to two groups? Скомпилированные и закинутые на телефон приложения как один вылетают не загружая даже первый левел.
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решил попробовать, какой такой UE, результат
ИзображениеИзображение
что делать?
(Win7, 32, проц старенький q8400, 2.66ггц)
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Менять пк, предварительно прочитав системные требования UE
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Здравствуйте, не пакует под андроид
Все время различные ошибки, пробовал с различными сдк, включая те что скачивает прилагаемая к движку прога от нвидиа
MainFrameActions: Packaging (Android (ATC)): Project.Package: ********** PACKAGE COMMAND STARTED **********
MainFrameActions: Packaging (Android (ATC)): AndroidPlatform.Package: BaseApkName = C:\Users\1\Documents\Unreal Projects\MyProject3\Binaries\Android\MyProject3.apk
MainFrameActions: Packaging (Android (ATC)): AndroidPlatform.Package: Creating C:\Users\1\Documents\Unreal Projects\MyProject3\Saved\StagedBuilds\Android_ATC.obb from C:\Users\1\Documents\Unreal Projects\MyProject3\Saved\StagedBuilds\Android_ATC
MainFrameActions: Packaging (Android (ATC)): <>c__DisplayClass1.<Package>b__0: [1/1] Adding MyProject3/ to OBB
MainFrameActions: Packaging (Android (ATC)): <>c__DisplayClass1.<Package>b__0: [2/2] Adding MyProject3/Content/ to OBB
MainFrameActions: Packaging (Android (ATC)): <>c__DisplayClass1.<Package>b__0: [3/3] Adding MyProject3/Content/Paks/ to OBB
MainFrameActions: Packaging (Android (ATC)): <>c__DisplayClass1.<Package>b__0: [4/4] Adding MyProject3/Content/Paks/MyProject3-Android_ATC.pak to OBB
MainFrameActions: Packaging (Android (ATC)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\Android\UE4Game-armv7-es2.apk=True
MainFrameActions: Packaging (Android (ATC)): UEDeployAndroid.MakeApk:
MainFrameActions: Packaging (Android (ATC)): ====11.03.2015 21:09:08====PREPARING TO MAKE APK=================================================================
MainFrameActions: Packaging (Android (ATC)): Picked up _JAVA_OPTIONS: -Xms256m -Xmx256m
MainFrameActions: Packaging (Android (ATC)): Picked up _JAVA_OPTIONS: -Xms256m -Xmx256m
MainFrameActions: Packaging (Android (ATC)): Building Java with SDK API level 'android-19'
MainFrameActions: Packaging (Android (ATC)): UEDeployAndroid.MakeApk: Previous .apk file(s) were made with different build settings, forcing repackage.
MainFrameActions: Packaging (Android (ATC)): UEDeployAndroid.MakeApk: Performing complete package - wiping C:\Users\1\Documents\Unreal Projects\MyProject3\Intermediate/Android/APK, except for predexedLibs
MainFrameActions: Packaging (Android (ATC)): UEDeployAndroid.MakeApk: bPackageDataInsideApk = False
MainFrameActions: Packaging (Android (ATC)): UEDeployAndroid.UpdateProjectProperties:
MainFrameActions: Packaging (Android (ATC)): ====11.03.2015 21:09:19====UPDATING BUILD CONFIGURATION FILES====================================================
MainFrameActions: Packaging (Android (ATC)): Picked up _JAVA_OPTIONS: -Xms256m -Xmx256m
MainFrameActions: Packaging (Android (ATC)): Picked up _JAVA_OPTIONS: -Xms256m -Xmx256m
MainFrameActions: Packaging (Android (ATC)): UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Updating project.properties, local.properties, and build.xml...
MainFrameActions: Packaging (Android (ATC)): Picked up _JAVA_OPTIONS: -Xms256m -Xmx256m
MainFrameActions: Packaging (Android (ATC)): Picked up _JAVA_OPTIONS: -Xms256m -Xmx256m
MainFrameActions: Packaging (Android (ATC)): UEDeployAndroid.MakeApk:
MainFrameActions: Packaging (Android (ATC)): ====11.03.2015 21:09:27====PREPARING NATIVE CODE=================================================================
MainFrameActions: Packaging (Android (ATC)): UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Preparing native code for debugging...
MainFrameActions: Packaging (Android (ATC)): UEDeployAndroid.MakeApk:
MainFrameActions: Packaging (Android (ATC)): ====11.03.2015 21:09:35====PERFORMING FINAL APK PACKAGE OPERATION================================================
MainFrameActions: Packaging (Android (ATC)): UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Making .apk with Ant... (note: it's safe to ignore javac obsolete warnings)
MainFrameActions: Packaging (Android (ATC)): [javac] Note: Some input files use or override a deprecated API.
MainFrameActions: Packaging (Android (ATC)): [javac] Note: Recompile with -Xlint:deprecation for details.
MainFrameActions: Packaging (Android (ATC)): BUILD FAILED
MainFrameActions: Packaging (Android (ATC)): C:\NVPACK\android-sdk-windows\tools\ant\build.xml:892: The following error occurred while executing this line:
MainFrameActions: Packaging (Android (ATC)): C:\NVPACK\android-sdk-windows\tools\ant\build.xml:894: The following error occurred while executing this line:
MainFrameActions: Packaging (Android (ATC)): C:\NVPACK\android-sdk-windows\tools\ant\build.xml:906: The following error occurred while executing this line:
MainFrameActions: Packaging (Android (ATC)): C:\NVPACK\android-sdk-windows\tools\ant\build.xml:284: null returned: 3
MainFrameActions: Packaging (Android (ATC)): Total time: 2 minutes 25 seconds
MainFrameActions: Packaging (Android (ATC)): Picked up _JAVA_OPTIONS: -Xms256m -Xmx256m
MainFrameActions: Packaging (Android (ATC)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Android (ATC)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Android (ATC)): Program.Main: ERROR: Exception in UnrealBuildTool: ERROR: cmd.exe failed with args /c "C:/NVPACK/apache-ant-1.9.4/bin/ant.bat" -quiet debug
MainFrameActions: Packaging (Android (ATC)): Stacktrace: в UnrealBuildTool.Android.UEDeployAndroid.RunCommandLineProgramAndThrowOnError(String WorkingDirectory, String Command, String Params, String OverrideDesc, Boolean bUseShellExecute)
MainFrameActions: Packaging (Android (ATC)): в UnrealBuildTool.Android.UEDeployAndroid.MakeApk(String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk)
MainFrameActions: Packaging (Android (ATC)): в UnrealBuildTool.Android.UEDeployAndroid.PrepForUATPackageOrDeploy(String ProjectName, String ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bIsDataDeploy)
MainFrameActions: Packaging (Android (ATC)): в AndroidPlatform.Package(ProjectParams Params, DeploymentContext SC, Int32 WorkingCL)
MainFrameActions: Packaging (Android (ATC)): в Project.Package(ProjectParams Params, Int32 WorkingCL)
MainFrameActions: Packaging (Android (ATC)): в BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Android (ATC)): в BuildCommand.Execute()
MainFrameActions: Packaging (Android (ATC)): в AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Android (ATC)): в AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Android (ATC)): в AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Android (ATC)): в AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Android (ATC)): в AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (ATC)): Program.Main: ERROR: ERROR: cmd.exe failed with args /c "C:/NVPACK/apache-ant-1.9.4/bin/ant.bat" -quiet debug
MainFrameActions: Packaging (Android (ATC)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (ATC)): Program.Main: AutomationTool exiting with ExitCode=1
MainFrameActions: Packaging (Android (ATC)): Domain_ProcessExit
MainFrameActions: Packaging (Android (ATC)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (ATC)): copying UAT log files...
MainFrameActions: Packaging (Android (ATC)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Android (ATC)): BUILD FAILED
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начните читать логи:
открываете делаете ctrl+f и вводите "error", дальше выносите каждую строчку с данным словом в отдельный текстовик, под каждой строчкой делаете перевод и пытаетесь понять что же он вам сообщает и на каком месте у него что-то не получается
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Что то с библиотеками у него не ладится( если я правильно понял), это с самого начала было ясно. Вопрос в том как это исправить?
==============
Проблема решена, все необходимое в андроид сдк менеджере не установил
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Помогите разобраться с проблемой по сборке проэкта. опишу последовательность моих дейсвий. Cкачал с GitHub zip файл UnrealEngine-4.7.2, распаковал. Запустил setup.exe. дальше запускаю GenerateProjectFiles.bat с аргументом -CurrentPlatform (так как проект делается для windows)
появился файл VisualStudio UE4.sin. Открываю файл в Visul Studio ставлю DevelopmentEditor Win64, собираю, сборка успешна, назначаю запускаемым проектом и сохраняю иду в Engine/Binaries/Win64 запускаю UnrealVersionSelector-Win64-Shipping.exe всё ОК. запускаю движок создаю проект в корне движка, ещё раз генерирую файлы проекта GenerateProjectFiles.bat обновляю Visual Studio. появляется файл с моим проектом, собираю проект Development Win64, сборка успешна. В файлах проекта Binaries/ Win64 появляются файлы моего проекта. Юзаю exe-шник проект стартует всё ОК, но стоит проект перенести в другое место или на др. комп ничего не запускается. в чём мой косяк? или как сделать что бы проект запускался на других компах......


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