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Модератор: Di-Crash
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Добрый день. Такая проблема, при активации билда теней движок сразу зависает. появляется окошко и на этом все, даже отменить процесс не могу.
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Всем привет. У меня такая проблема: скомпилировал игру под android и после установки на телефон не виден персонаж (2d flipbook). Используя кнопки могу передвигаться, и даже умереть, но опять таки не виден сам персонаж. Всё остальное отображается.
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Привет всем, посмотрите лог плиз, компиляция дальше не продвигается...
версия движка 4.11.2



LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(87174577) SRandInit(87174578).
LogTaskGraph: Started task graph with 4 named threads and 5 total threads.
LogStats: Stats thread started at 0.053370
LogInit: Version: 4.11.2-2946394+++UE4+Release-4.11
LogInit: API Version: 2927265
LogInit: Compiled (64-bit): Apr 18 2016 02:18:46
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.11
LogInit: Command line:
LogInit: Base directory: D:/unity en/Epic Games/4.11/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Using libcurl 7.41.0
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: TAB1-ПК
LogInit: User: Tab1
LogInit: CPU Page size=65536, Cores=2
LogInit: High frequency timer resolution =2.533349 MHz
LogMemory: Memory total: Physical=4.0GB (4GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 311.86 MB used, 311.86 MB peak
LogMemory: Process Virtual Memory: 315.86 MB used, 315.86 MB peak
LogMemory: Physical Memory: 1928.55 MB used, 4079.30 MB total
LogMemory: Virtual Memory: 615.25 MB used, 8388608.00 MB total
LogTextLocalizationManager: No translations for ('ru-RU') exist, falling back to 'en' for localization and internationalization data.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. 'NVIDIA GeForce GT 240' (Feature Level 10_0)
LogD3D11RHI: 986MB of dedicated video memory, 0MB of dedicated system memory, and 1783MB of shared system memory, 1 output[s]
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: Adapter Name: NVIDIA GeForce GT 240
LogD3D11RHI: Driver Version: Unknown (internal Unknown)
LogD3D11RHI: Driver Date: Unknown
LogRHI: Texture pool is 690 MB (70% of 986 MB)
LogD3D11RHI: Async texture creation enabled
LogShaderCompilers: Guid format shader working directory is -22 characters bigger than the processId version (../../../../../../Unreal projekts/Labirint/Intermediate/Shaders/WorkingDirectory/4112/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Temp/UnrealShaderWorkingDir/5DD4E307445A8B3D582CE580F97F11DD/'.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.06s 46MB C:/Users/Tab1/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Tab1/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Unreal projekts/Labirint/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Unreal projekts/Labirint/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Tab1/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMaterial: Uniform references updated for custom material expression Custom.
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogMeshUtilities: No distributed automatic mesh merging module available
LogUObjectArray: 27679 objects as part of root set at end of initial load.
LogUObjectAllocator: 5591592 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogAssetRegistry: FAssetRegistry took 0.0202 seconds to start up
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogHMD: Failed to initialize OpenVR with code 110
LogEngine: Initializing Engine...
LogAIModule: Creating AISystem for world NewWorld
LogInit: XAudio2 using 'Динамики (VIA High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.03s 46MB C:/Users/Tab1/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogLinker:Warning: Can't find file '/Game/SideScrollerOverview'
LogLinker:Warning: Can't find file '/Game/SideScrollerOverview'
LogUObjectGlobals:Warning: Failed to find object 'Class /Game/SideScrollerOverview.SideScrollerOverview_C'
LogCook:Display: Max memory allowance for cook 8192mb
LogCook:Display: Mobile HDR setting 1
LogCook:Display: Done creating registry. It took 0.00s.
LogFileCache: Scanning file cache for directory 'D:/Unreal projekts/Labirint/Content/' took 0.02s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../../../../Unreal projekts/Labirint/Content/Levels/Main_Menu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=2
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world Main_Menu
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 32.564ms to complete.
LogFileHelpers: Loading map 'Main_Menu' took 0.377
LogCollectionManager: Loaded 0 collections in 0.001817 seconds
LogFileCache: Scanning file cache for directory 'D:/Unreal projekts/Labirint/Saved/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'D:/Unreal projekts/Labirint/Content/Developers/Tab1/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'D:/Unreal projekts/Labirint/Content/Collections/' took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000003 seconds
LogContentBrowser: Native class hierarchy populated in 0.0095 seconds. Added 1979 classes and 343 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0005 seconds. Added 12 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SuperSearch' in 0.0004 seconds. Added 1 classes and 2 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 1 classes and 2 folders.
LogLoad: Full Startup: 8.61 seconds (BP compile: 0.06 seconds)
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 200 MB
LogRenderer: Reallocating scene render targets to support 808x504 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 2.6936 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000030 seconds (updated 0 objects)
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: 2016-05-05T23:47:24.7846405Z: Running on WindowsHostPlatform as a 64-bit process.
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/Unreal projekts/Labirint/Labirint.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/Unreal projekts/Labirint/Labirint.uproject -cook -stage -archive -archivedirectory=C:/Users/Tab1/Desktop -package -clientconfi
g=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: ERROR: NOTE: Please ensure that 64bit Tools are installed with DevStudio - there is usually an option to install these during install
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no compilation capability.
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal projekts\Labirint\Labirint.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project D:\Unreal projekts\Labirint\Labirint.uproject
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is D:\unity en\Epic Games\4.11\Engine\Programs\AutomationTool\Saved\Cook-2016.05.06-01.47.25.txt
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\unity en\Epic Games\4.11\Engine\Binaries\Win64\UE4Editor-Cmd.exe "D:\Unreal projekts\Labirint\Labirint.uproject" -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -fileopenlog -abslog="D:\unity en\Epic Games\4.11\Engine\Pr
MainFrameActions: Packaging (Windows (64-bit)): ograms\AutomationTool\Saved\Cook-2016.05.06-01.47.25.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: Labirint
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(151720456) SRandInit(151720458).
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.05-23.47.27:748][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.05-23.47.28:328][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.05-23.47.28:406][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Tab1/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.05-23.47.28:429][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.05-23.47.31:097][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.05-23.47.31:103][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.05-23.47.31:108][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.05-23.47.31:114][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.05-23.47.31:119][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.05-23.47.31:123][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.05-23.47.31:127][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.05-23.47.31:130][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.05-23.47.31:134][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.05-23.47.31:138][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.05-23.47.31:142][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.05-23.47.31:150][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.05-23.47.31:150][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.05-23.47.31:152][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.05-23.47.31:171][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.05-23.47.31:176][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.05-23.47.31:180][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.05-23.47.31:185][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.05-23.47.31:189][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.05-23.47.31:189][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.05-23.47.31:733][ 0]LogLinker:Warning: Can't find file '/Game/SideScrollerOverview'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.05-23.47.31:733][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/SideScrollerOverview': Can't find file '/Game/SideScrollerOverview'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.05-23.47.31:733][ 0]LogLinker:Warning: Can't find file '/Game/SideScrollerOverview'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.05-23.47.31:733][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/SideScrollerOverview': Can't find file '/Game/SideScrollerOverview'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.05-23.47.31:733][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class /Game/SideScrollerOverview.SideScrollerOverview_C'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.05-23.47.32:143][ 0]LogCook:Display: Max memory allowance for cook 8192mb
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.05-23.47.32:143][ 0]LogCook:Display: Mobile HDR setting 1
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.05-23.47.32:303][ 0]LogCook:Display: Done creating registry. It took 0.16s.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.05-23.47.32:407][ 0]LogCook:Display: Invalidating cooked content because Game:/Script/UnrealEd.ProjectPackagingSettings:BuildConfiguration:PPBC_Development ini setting was out of date
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.05-23.47.34:925][ 0]LogLinker:Warning: Can't find file '/Game/SideScrollerOverview'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.05-23.47.34:925][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/SideScrollerOverview': Can't find file '/Game/SideScrollerOverview'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.05-23.47.34:925][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/SideScrollerOverview.SideScrollerOverview_C'
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Что за ошибка. Такое появилось после импорта FBX модели. Теперь когда в редакторе нажимаешь Play а потом ESC чтоб выйти редактор выдает эту ошибку и перезапускается.
Изображение
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При запуске движка вылетает вот такая надпись "Точка входа в процедуру ucrtbase.terminate не найдена в библиотеке DLL api-ms-win-crt-runtime-|1-1-0.dll". Что делать?
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UAT проблема при упаковки на : Win x86; Win x64; HTML 5


пожалуйста, подскажите как исправить проблему при компиляции, я перепробовал все способы найденные на офф. форуме но все они не рабочие. Большая просьба найти ответ на эту проблему.
логи с "outpost log" :[2016.05.31-23.52.44:318][ 0]LogPlatformFile: Not using cached read wrapper
[2016.05.31-23.52.44:318][ 0]LogInit:Display: RandInit(-1818539607) SRandInit(-1818539604).
[2016.05.31-23.52.44:318][ 0]LogTaskGraph: Started task graph with 4 named threads and 5 total threads.
[2016.05.31-23.52.44:318][ 0]LogStats: Stats thread started at 1.070339
[2016.05.31-23.52.44:318][ 0]LogInit: Version: 4.11.2-2946394+++UE4+Release-4.11
[2016.05.31-23.52.44:318][ 0]LogInit: API Version: 2927265
[2016.05.31-23.52.44:318][ 0]LogInit: Compiled (64-bit): Apr 18 2016 02:18:46
[2016.05.31-23.52.44:318][ 0]LogInit: Compiled with Visual C++: 19.00.23026.00
[2016.05.31-23.52.44:318][ 0]LogInit: Build Configuration: Development
[2016.05.31-23.52.44:318][ 0]LogInit: Branch Name: ++UE4+Release-4.11
[2016.05.31-23.52.44:318][ 0]LogInit: Command line:
[2016.05.31-23.52.44:318][ 0]LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.11/Engine/Binaries/Win64/
[2016.05.31-23.52.44:318][ 0]LogInit: Installed Engine Build: 1
[2016.05.31-23.52.44:318][ 0]LogInit: Using libcurl 7.41.0
[2016.05.31-23.52.44:318][ 0]LogInit: - built for x86_64-pc-win32
[2016.05.31-23.52.44:318][ 0]LogInit: - supports SSL with WinSSL
[2016.05.31-23.52.44:318][ 0]LogInit: - other features:
[2016.05.31-23.52.44:318][ 0]LogInit: CURL_VERSION_SSL
[2016.05.31-23.52.44:318][ 0]LogInit: CURL_VERSION_IPV6
[2016.05.31-23.52.44:318][ 0]LogInit: CURL_VERSION_ASYNCHDNS
[2016.05.31-23.52.44:318][ 0]LogInit: CURL_VERSION_LARGEFILE
[2016.05.31-23.52.44:318][ 0]LogInit: CURL_VERSION_IDN
[2016.05.31-23.52.44:318][ 0]LogInit: CurlRequestOptions (configurable via config and command line):
[2016.05.31-23.52.44:318][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
[2016.05.31-23.52.44:318][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
[2016.05.31-23.52.44:318][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
[2016.05.31-23.52.44:318][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
[2016.05.31-23.52.44:318][ 0]LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
[2016.05.31-23.52.44:318][ 0]LogInit: Object subsystem initialized
[2016.05.31-23.52.44:318][ 0]LogInit: Selected Device Profile: [Windows]
[2016.05.31-23.52.44:318][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2016.05.31-23.52.44:318][ 0]LogInit: Computer: DESKTOP-IK859JU
[2016.05.31-23.52.44:318][ 0]LogInit: User: pahan
[2016.05.31-23.52.44:318][ 0]LogInit: CPU Page size=65536, Cores=2
[2016.05.31-23.52.44:318][ 0]LogInit: High frequency timer resolution =3.020351 MHz
[2016.05.31-23.52.44:318][ 0]LogMemory: Memory total: Physical=3.9GB (4GB approx)
[2016.05.31-23.52.44:318][ 0]LogMemory: Platform Memory Stats for Windows
[2016.05.31-23.52.44:318][ 0]LogMemory: Process Physical Memory: 311.87 MB used, 311.87 MB peak
[2016.05.31-23.52.44:318][ 0]LogMemory: Process Virtual Memory: 315.31 MB used, 315.31 MB peak
[2016.05.31-23.52.44:318][ 0]LogMemory: Physical Memory: 2956.27 MB used, 3967.96 MB total
[2016.05.31-23.52.44:318][ 0]LogMemory: Virtual Memory: 645.61 MB used, 134217728.00 MB total
[2016.05.31-23.52.44:318][ 0]LogTextLocalizationManager: No translations for ('ru-RU') exist, falling back to 'en' for localization and internationalization data.
[2016.05.31-23.52.44:318][ 0]LogD3D11RHI: D3D11 adapters:
[2016.05.31-23.52.44:318][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 750 Ti' (Feature Level 11_0)
[2016.05.31-23.52.44:318][ 0]LogD3D11RHI: 1992MB of dedicated video memory, 0MB of dedicated system memory, and 1983MB of shared system memory, 1 output[s]
[2016.05.31-23.52.44:318][ 0]LogD3D11RHI: 1. 'Intel(R) HD Graphics' (Feature Level 11_0)
[2016.05.31-23.52.44:318][ 0]LogD3D11RHI: 112MB of dedicated video memory, 0MB of dedicated system memory, and 1983MB of shared system memory, 1 output[s]
[2016.05.31-23.52.44:318][ 0]LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2016.05.31-23.52.44:318][ 0]LogD3D11RHI: 0MB of dedicated video memory, 0MB of dedicated system memory, and 1983MB of shared system memory, 0 output[s]
[2016.05.31-23.52.44:318][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2016.05.31-23.52.44:318][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2016.05.31-23.52.44:318][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 750 Ti
[2016.05.31-23.52.44:318][ 0]LogD3D11RHI: Driver Version: 10.18.13.6822 (internal 10.18.13.6822)
[2016.05.31-23.52.44:318][ 0]LogD3D11RHI: Driver Date: 5-19-2016
[2016.05.31-23.52.44:318][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2016.05.31-23.52.44:318][ 0]LogD3D11RHI: Async texture creation enabled
[2016.05.31-23.52.44:318][ 0]LogShaderCompilers: Guid format shader working directory is -17 characters bigger than the processId version (../../../../../../Users/pahan/Documents/Unreal Projects/Present/Intermediate/Shaders/WorkingDirectory/5644/).
[2016.05.31-23.52.44:318][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/pahan/AppData/Local/Temp/UnrealShaderWorkingDir/551F708D485BAACF3754D6A65EBED779/'.
[2016.05.31-23.52.44:318][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2016.05.31-23.52.44:318][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2016.05.31-23.52.44:318][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2016.05.31-23.52.44:318][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2016.05.31-23.52.44:318][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2016.05.31-23.52.44:318][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2016.05.31-23.52.44:318][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2016.05.31-23.52.44:318][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2016.05.31-23.52.44:318][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2016.05.31-23.52.44:318][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2016.05.31-23.52.44:318][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2016.05.31-23.52.44:318][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2016.05.31-23.52.44:318][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2016.05.31-23.52.44:318][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2016.05.31-23.52.44:318][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2016.05.31-23.52.44:318][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2016.05.31-23.52.44:318][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2016.05.31-23.52.44:318][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2016.05.31-23.52.44:318][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2016.05.31-23.52.44:318][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2016.05.31-23.52.44:318][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2016.05.31-23.52.44:318][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2016.05.31-23.52.44:318][ 0]LogDerivedDataCache: Loaded boot cache 0.65s 46MB C:/Users/pahan/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
[2016.05.31-23.52.44:318][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/pahan/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc
[2016.05.31-23.52.44:318][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/pahan/Documents/Unreal Projects/Present/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2016.05.31-23.52.44:318][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2016.05.31-23.52.44:318][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/pahan/Documents/Unreal Projects/Present/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2016.05.31-23.52.44:318][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2016.05.31-23.52.44:318][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2016.05.31-23.52.44:318][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/pahan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2016.05.31-23.52.44:318][ 0]LogInit: Selected Device Profile: [Windows]
[2016.05.31-23.52.44:318][ 0]LogContentStreaming: Texture pool size is 0.00 MB
[2016.05.31-23.52.44:318][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
[2016.05.31-23.52.44:318][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2016.05.31-23.52.44:318][ 0]LogMeshUtilities: No automatic mesh merging module available
[2016.05.31-23.52.44:318][ 0]LogMeshUtilities: No distributed automatic mesh merging module available
[2016.05.31-23.52.44:318][ 0]LogUObjectArray: 27662 objects as part of root set at end of initial load.
[2016.05.31-23.52.44:318][ 0]LogUObjectAllocator: 5586528 out of 0 bytes used by permanent object pool.
[2016.05.31-23.52.44:318][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2016.05.31-23.52.44:318][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2016.05.31-23.52.44:318][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.05.31-23.52.44:318][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.05.31-23.52.44:318][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
[2016.05.31-23.52.44:318][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
[2016.05.31-23.52.44:318][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
[2016.05.31-23.52.44:318][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
[2016.05.31-23.52.44:318][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
[2016.05.31-23.52.44:318][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
[2016.05.31-23.52.44:318][ 0]LogSubstanceCoreModule: Substance CPU Engine Loaded, Max Texture Size 2048
[2016.05.31-23.52.44:318][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2016.05.31-23.52.44:318][ 0]LogAssetRegistry: FAssetRegistry took 0.0244 seconds to start up
[2016.05.31-23.52.44:318][ 0]SourceControl: Info Source control is disabled
[2016.05.31-23.52.44:319][ 0]SourceControl: Info Source control is disabled
[2016.05.31-23.52.44:319][ 0]LocalizationService: Info Localization service is disabled
[2016.05.31-23.52.44:319][ 0]LocalizationService: Info Localization service is disabled
[2016.05.31-23.52.44:319][ 0]SourceControl: Info Source control is disabled
[2016.05.31-23.52.44:319][ 0]SourceControl: Info Source control is disabled
[2016.05.31-23.52.44:319][ 0]SkunkLog_FixItNote: -----AFixItNote::AFixItNote - Creating a new FixIt note
[2016.05.31-23.52.44:319][ 0]SkunkLog_FixItNote: -----AFixItNote::Update
[2016.05.31-23.52.44:319][ 0]SkunkLog_FixItNote: -----FixItPlugin::StartupModule
[2016.05.31-23.52.44:319][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
[2016.05.31-23.52.44:319][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
[2016.05.31-23.52.44:319][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
[2016.05.31-23.52.44:319][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
[2016.05.31-23.52.44:319][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
[2016.05.31-23.52.44:319][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
[2016.05.31-23.52.44:319][ 0]SkunkLog_FixItNote: -----FixItPlugin::RegisterEdModeUsingFactory
[2016.05.31-23.52.44:319][ 0]SkunkLog_FixItNote: -----FixItPlugin::AddEditorModeExtension
[2016.05.31-23.52.44:319][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2016.05.31-23.52.44:319][ 0]LogEngine: Initializing Engine...
[2016.05.31-23.52.44:319][ 0]LogAIModule: Creating AISystem for world NewWorld
[2016.05.31-23.52.44:319][ 0]LogInit: XAudio2 using 'Динамики (Устройство с поддержкой High Definition Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[2016.05.31-23.52.44:319][ 0]LogInit: FAudioDevice initialized.
[2016.05.31-23.52.44:319][ 0]LogDerivedDataCache: Saved boot cache 0.05s 46MB C:/Users/pahan/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
[2016.05.31-23.52.44:319][ 0]LogInit: Texture streaming: Enabled
[2016.05.31-23.52.44:319][ 0]LogInit: Transaction tracking system initialized
[2016.05.31-23.52.44:922][ 0]BlueprintLog: New page: Editor Load
[2016.05.31-23.52.50:770][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/pahan/Documents/Unreal Projects/Present/Content/' took 0.07s
[2016.05.31-23.52.50:770][ 0]LogCook:Display: Max memory allowance for cook 8192mb
[2016.05.31-23.52.50:770][ 0]LogCook:Display: Mobile HDR setting 1
[2016.05.31-23.52.50:771][ 0]LogCook:Display: Done creating registry. It took 0.00s.
[2016.05.31-23.52.52:155][ 0]SourceControl: Info Source control is disabled
[2016.05.31-23.52.52:194][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/pahan/Documents/Unreal Projects/Present/Content/shop.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2016.05.31-23.52.52:297][ 0]LightingResults: New page: Lighting Build
[2016.05.31-23.52.52:823][ 0]MapCheck: New page: Map Check
[2016.05.31-23.52.52:823][ 0]LightingResults: New page: Lighting Build
[2016.05.31-23.52.53:941][ 0]LogAIModule: Creating AISystem for world shop
[2016.05.31-23.52.54:520][ 0]SkunkLog_FixItNote: -----FFixItEditorModeFactory::OnSelectionChanged
[2016.05.31-23.52.54:559][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2016.05.31-23.52.54:665][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2016.05.31-23.52.54:743][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 76.662ms to complete.
[2016.05.31-23.52.54:743][ 0]LogFileHelpers: Loading map 'shop' took 2.555
[2016.05.31-23.52.54:779][ 0]SkunkLog_FixItNote: -----FixItPlugin::MapOpened...
[2016.05.31-23.52.54:794][ 0]SkunkLog_FixItNote: -----FFixItEdMode::LoadFromXMLFile XML file not found: ../../../../../../Users/pahan/Documents/Unreal Projects/Present/Plugins/Fixit/Data/FixItNotes.shop.xml
[2016.05.31-23.52.55:076][ 0]SkunkLog_FixItNote: -----FFixItEditorModeFactory::GetModeInfo
[2016.05.31-23.52.55:076][ 0]SkunkLog_FixItNote: -----FFixItEdMode::StartupHook
[2016.05.31-23.52.55:076][ 0]SkunkLog_FixItNote: -----FFixItEdMode::StartupHook - First time
[2016.05.31-23.52.55:076][ 0]SkunkLog_FixItNote: -----FFixItEdMode::LoadFromXMLFile XML file not found: ../../../../../../Users/pahan/Documents/Unreal Projects/Present/Plugins/Fixit/Data/FixItNotes.shop.xml
[2016.05.31-23.52.55:090][ 0]SkunkLog_FixItNote: -----FFixItEditorModeFactory::GetModeInfo
[2016.05.31-23.52.55:090][ 0]SkunkLog_FixItNote: -----FFixItEdMode::StartupHook
[2016.05.31-23.52.55:108][ 0]SkunkLog_FixItNote: -----FFixItEditorModeFactory::GetModeInfo
[2016.05.31-23.52.55:108][ 0]SkunkLog_FixItNote: -----FFixItEdMode::StartupHook
[2016.05.31-23.52.55:211][ 0]ModoMaterialImporter: Starting Extension logic
[2016.05.31-23.52.55:826][ 0]LogCollectionManager: Loaded 0 collections in 0.004575 seconds
[2016.05.31-23.52.56:010][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/pahan/Documents/Unreal Projects/Present/Saved/Collections/' took 0.01s
[2016.05.31-23.52.56:010][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/pahan/Documents/Unreal Projects/Present/Content/Developers/pahan/Collections/' took 0.01s
[2016.05.31-23.52.56:010][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/pahan/Documents/Unreal Projects/Present/Content/Collections/' took 0.01s
[2016.05.31-23.52.56:010][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000003 seconds
[2016.05.31-23.52.56:036][ 0]LogContentBrowser: Native class hierarchy populated in 0.0254 seconds. Added 2030 classes and 386 folders.
[2016.05.31-23.52.56:106][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2016.05.31-23.52.56:106][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2016.05.31-23.52.56:107][ 0]LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0005 seconds. Added 12 classes and 0 folders.
[2016.05.31-23.52.56:136][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders.
[2016.05.31-23.52.56:367][ 0]LogContentBrowser: Native class hierarchy updated for 'SuperSearch' in 0.0004 seconds. Added 1 classes and 2 folders.
[2016.05.31-23.52.57:545][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders.
[2016.05.31-23.52.57:621][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
[2016.05.31-23.52.58:268][ 0]LogCrashTracker: Crashtracker disabled due to settings.
[2016.05.31-23.52.59:032][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../../../../Users/pahan/Documents/Unreal Projects/Present/Plugins/. Error: Операция успешно завершена. (0x00000000)
[2016.05.31-23.53.00:258][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
[2016.05.31-23.53.00:365][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0010 seconds. Added 1 classes and 2 folders.
[2016.05.31-23.53.00:366][ 0]LogLoad: Full Startup: 102.27 seconds (BP compile: 0.53 seconds)
[2016.05.31-23.53.00:369][ 0]LogExternalProfiler: Found external profiler: VSPerf
[2016.05.31-23.53.00:369][ 0]LogExternalProfiler: Using external profiler: VSPerf
[2016.05.31-23.53.02:340][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2016.05.31-23.53.05:009][ 0]LogRenderer: Reallocating scene render targets to support 1208x616 (Frame:2).
[2016.05.31-23.53.07:101][ 6]LogAssetRegistry: Asset discovery search completed in 34.1258 seconds
[2016.05.31-23.53.07:111][ 6]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
[2016.05.31-23.53.07:119][ 6]LogCollectionManager: Fixed up redirectors for 0 collections in 0.017325 seconds (updated 0 objects)
[2016.05.31-23.53.31:136][515]MainFrameActions: Packaging (Windows (32-bit)): Running AutomationTool...
[2016.05.31-23.53.32:596][535]MainFrameActions: Packaging (Windows (32-bit)): Program.Main: 2016-05-31T23:53:32.2866523Z: Running on WindowsHostPlatform as a 64-bit process.
[2016.05.31-23.53.32:727][536]MainFrameActions: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/pahan/Documents/Unreal Projects/Present/Present.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/pahan/Documents/Unreal Projects/Present/Present.uproject -cook -stage
-archive -archivedirectory=C:/Users/pahan/Desktop/1 -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -nodebuginfo -targetplatform=Win32 -build -utf8output
[2016.05.31-23.53.32:729][536]MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment.
[2016.05.31-23.53.33:462][537]MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Compiling scripts.
[2016.05.31-23.53.33:462][537]MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\pahan\Documents\Unreal Projects\Present\Present.uproject
[2016.05.31-23.53.36:829][547]MainFrameActions: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
[2016.05.31-23.53.38:360][548]MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe Present Win32 Development -Project="C:\Users\pahan\Documents\Unreal Projects\Present\Present.uproject" "C:\Users\pahan\Documents\Unreal Projects\Present\Present.uproject" -rem
oteini="C:\Users\pahan\Documents\Unreal Projects\Present" -noxge -generatemanifest -NoHotReloadFromIDE
[2016.05.31-23.53.39:652][549]MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
[2016.05.31-23.53.44:633][562]MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 7,5051665s to run UnrealBuildTool.exe, ExitCode=0
[2016.05.31-23.53.44:633][562]MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe Present Win32 Development -Project="C:\Users\pahan\Documents\Unreal Projects\Present\Present.uproject" "C:\Users\pahan\Documents\Unreal Projects\Present\Present.uproject" -rem
oteini="C:\Users\pahan\Documents\Unreal Projects\Present" -noxge -NoHotReloadFromIDE -ignorejunk
[2016.05.31-23.53.45:627][565]MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Creating makefile for Present (.uproject file is newer)
[2016.05.31-23.54.02:400][612]MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Performing 3 actions (2 in parallel)
[2016.05.31-23.54.03:411][615]MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp
[2016.05.31-23.54.05:081][619]MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: UELinkerFixups.cpp
[2016.05.31-23.54.05:081][619]MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: [3/3] Link Present.exe
[2016.05.31-23.55.10:033][ 84]MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: ��������� ���������� C:\Users\pahan\Documents\Unreal Projects\Present\Binaries\Win32\Present.lib � ������ C:\Users\pahan\Documents\Unreal Projects\Present\Binaries\Win32\Present.exp
[2016.05.31-23.55.16:588][104]MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: coremod.lib(control.obj) : warning LNK4217: �������� ������������ ������ _xmp_release_module ������������ � ������� _xmp_free_context
[2016.05.31-23.55.16:588][104]MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: coremod.lib(load.obj) : warning LNK4217: �������� ������������ ������ _xmp_end_player ������������ � ������� _xmp_release_module
[2016.05.31-23.58.30:640][ 73]MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
[2016.05.31-23.58.33:973][ 83]MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Total build time: 289,31 seconds
[2016.05.31-23.58.34:972][ 86]MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 290,4337267s to run UnrealBuildTool.exe, ExitCode=0
[2016.05.31-23.58.35:306][ 87]MainFrameActions: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND COMPLETED **********
[2016.05.31-23.58.35:633][ 88]MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: ********** COOK COMMAND STARTED **********
[2016.05.31-23.58.35:633][ 88]MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\pahan\Documents\Unreal Projects\Present\Present.uproject
[2016.05.31-23.58.35:635][ 88]MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files (x86)\Epic Games\4.11\Engine\Programs\AutomationTool\Saved\Cook-2016.06.01-01.58.35.txt
[2016.05.31-23.58.35:635][ 88]MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\pahan\Documents\Unreal Projects\Present\Present.uproject" -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -fileopenlog -abslog="C:\Program Files (x86)\Epic Game
s\4.11\Engine\Programs\AutomationTool\Saved\Cook-2016.06.01-01.58.35.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output
[2016.05.31-23.58.45:355][117]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
[2016.05.31-23.58.45:356][117]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: Present
[2016.05.31-23.58.49:983][129]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(-471170503) SRandInit(-471170501).
[2016.05.31-23.58.51:006][132]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.05.31-23.58.49:619][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2016.05.31-23.58.57:005][149]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.05.31-23.58.50:739][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2016.05.31-23.58.57:005][149]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.05.31-23.58.56:872][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/pahan/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc
[2016.05.31-23.59.22:509][220]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.05.31-23.58.56:890][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2016.05.31-23.59.22:510][220]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.05.31-23.59.22:393][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2016.05.31-23.59.22:510][220]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.05.31-23.59.22:426][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2016.05.31-23.59.22:834][221]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.05.31-23.59.22:509][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2016.05.31-23.59.22:835][221]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.05.31-23.59.22:542][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2016.05.31-23.59.22:835][221]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.05.31-23.59.22:578][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2016.05.31-23.59.23:175][222]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.05.31-23.59.22:693][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2016.05.31-23.59.23:175][222]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.05.31-23.59.22:869][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2016.05.31-23.59.23:176][222]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.05.31-23.59.22:908][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2016.05.31-23.59.23:177][222]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.05.31-23.59.22:975][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2016.05.31-23.59.23:177][222]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.05.31-23.59.23:017][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2016.05.31-23.59.23:177][222]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.05.31-23.59.23:028][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2016.05.31-23.59.23:177][222]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.05.31-23.59.23:106][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2016.05.31-23.59.23:178][222]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.05.31-23.59.23:106][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2016.05.31-23.59.23:503][223]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.05.31-23.59.23:135][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2016.05.31-23.59.23:503][223]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.05.31-23.59.23:300][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2016.05.31-23.59.23:503][223]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.05.31-23.59.23:304][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2016.05.31-23.59.23:504][223]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.05.31-23.59.23:341][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2016.05.31-23.59.23:504][223]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.05.31-23.59.23:374][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2016.05.31-23.59.23:505][223]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.05.31-23.59.23:456][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2016.05.31-23.59.35:938][259]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.05.31-23.59.23:456][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
[2016.05.31-23.59.42:576][278]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.05.31-23.59.35:805][ 0]LogWindows:Error: Windows GetLastError: Операция успешно завершена. (0)
[2016.05.31-23.59.42:577][278]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.05.31-23.59.42:525][ 0]LogOutputDevice:Error:
[2016.05.31-23.59.42:577][278]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: begin: stack for UAT
[2016.05.31-23.59.42:577][278]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.05.31-23.59.42:525][ 0]LogWindows:Error: === Critical error: ===
[2016.05.31-23.59.42:577][278]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
[2016.05.31-23.59.42:578][278]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Fatal error: [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp] [Line: 83]
[2016.05.31-23.59.42:578][278]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: SECURE CRT: Invalid parameter detected.
[2016.05.31-23.59.42:578][278]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Expression: Unknown Function: Unknown. File: Unknown Line: 0
[2016.05.31-23.59.42:578][278]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
[2016.05.31-23.59.42:578][278]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
[2016.05.31-23.59.42:579][278]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
[2016.05.31-23.59.42:579][278]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
[2016.05.31-23.59.42:579][278]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
[2016.05.31-23.59.42:582][278]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
[2016.05.31-23.59.42:582][278]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
[2016.05.31-23.59.42:582][278]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
[2016.05.31-23.59.42:582][278]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.05.31-23.59.42:525][ 0]LogOutputDevice:Error:
[2016.05.31-23.59.56:609][320]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: end: stack for UAT
[2016.05.31-23.59.56:609][320]MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 80,9979906s to run UE4Editor-Cmd.exe, ExitCode=3
[2016.05.31-23.59.56:960][321]MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: Cook failed. Deleting cooked data.
[2016.05.31-23.59.57:351][321]MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for C:\Users\pahan\Documents\Unreal Projects\Present\Present.up
[2016.05.31-23.59.57:351][321]MainFrameActions: Packaging (Windows (32-bit)): roject; see log C:\Users\pahan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.11\Cook-2016.06.01-01.59.56.txt
[2016.05.31-23.59.57:352][321]MainFrameActions: Packaging (Windows (32-bit)): в AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
[2016.05.31-23.59.57:352][321]MainFrameActions: Packaging (Windows (32-bit)): в Project.Cook(ProjectParams Params)
[2016.05.31-23.59.57:352][321]MainFrameActions: Packaging (Windows (32-bit)): --- Конец трассировки внутреннего стека исключений ---
[2016.05.31-23.59.57:355][321]MainFrameActions: Packaging (Windows (32-bit)): в Project.Cook(ProjectParams Params)
[2016.05.31-23.59.57:355][321]MainFrameActions: Packaging (Windows (32-bit)): в BuildCookRun.DoBuildCookRun(ProjectParams Params)
[2016.05.31-23.59.57:356][321]MainFrameActions: Packaging (Windows (32-bit)): в AutomationTool.BuildCommand.Execute()
[2016.05.31-23.59.57:356][321]MainFrameActions: Packaging (Windows (32-bit)): в AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
[2016.05.31-23.59.57:357][321]MainFrameActions: Packaging (Windows (32-bit)): в AutomationTool.Automation.Process(String[] CommandLine)
[2016.05.31-23.59.57:357][321]MainFrameActions: Packaging (Windows (32-bit)): в AutomationTool.Program.MainProc(Object Param)
[2016.05.31-23.59.57:357][321]MainFrameActions: Packaging (Windows (32-bit)): в AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
[2016.05.31-23.59.57:358][321]MainFrameActions: Packaging (Windows (32-bit)): в AutomationTool.Program.Main()
[2016.05.31-23.59.57:358][321]MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
[2016.05.31-23.59.57:358][321]MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit
[2016.05.31-23.59.57:358][321]MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files...
[2016.05.31-23.59.57:358][321]MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED
[2016.05.31-23.59.57:358][321]PackagingResults:Error: Error Unknown Cook Failure
[2016.06.01-00.01.43:894][358]LogInit:Warning: CVar named 'r.MobileHDR' marked up in RendererSettings was not found or is set to read-only
[2016.06.01-00.01.46:504][645]LogInit:Warning: CVar named 'r.MobileDynamicPointLightsUseStaticBranch' marked up in RendererSettings was not found or is set to read-only
[2016.06.01-00.09.18:102][423]MainFrameActions: Packaging (Windows (32-bit)): Running AutomationTool...
[2016.06.01-00.09.18:225][428]MainFrameActions: Packaging (Windows (32-bit)): Program.Main: 2016-06-01T00:09:18.1651744Z: Running on WindowsHostPlatform as a 64-bit process.
[2016.06.01-00.09.18:316][430]MainFrameActions: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/pahan/Documents/Unreal Projects/Present/Present.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/pahan/Documents/Unreal Projects/Present/Pres
[2016.06.01-00.09.18:316][430]MainFrameActions: Packaging (Windows (32-bit)): ent.uproject -cook -stage -archive -archivedirectory=C:/Users/pahan/Desktop/1 -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -nodebuginfo -targetplatform=Win32 -build -utf8output
[2016.06.01-00.09.18:320][430]MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment.
[2016.06.01-00.09.18:413][438]MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Compiling scripts.
[2016.06.01-00.09.18:693][468]MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\pahan\Documents\Unreal Projects\Present\Present.uproject
[2016.06.01-00.09.21:073][726]MainFrameActions: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
[2016.06.01-00.09.21:145][734]MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe Present Win32 Development -Project="C:\Users\pahan\Documents\Unreal Projects\Present\Present.uproject" "C:\Users\pahan\Documents\Unreal Projects\Prese
[2016.06.01-00.09.21:146][734]MainFrameActions: Packaging (Windows (32-bit)): nt\Present.uproject" -remoteini="C:\Users\pahan\Documents\Unreal Projects\Present" -noxge -generatemanifest -NoHotReloadFromIDE
[2016.06.01-00.09.25:177][167]MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 4,0213585s to run UnrealBuildTool.exe, ExitCode=0
[2016.06.01-00.09.25:235][173]MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe Present Win32 Development -Project="C:\Users\pahan\Documents\Unreal Projects\Present\Present.uproject" "C:\Users\pahan\Documents\Unreal Projects\Present\Present.uproject" -rem
oteini="C:\Users\pahan\Documents\Unreal Projects\Present" -noxge -NoHotReloadFromIDE -ignorejunk
[2016.06.01-00.09.27:238][398]MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Creating makefile for Present (changes to target files)
[2016.06.01-00.09.38:184][640]MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Target is up to date
[2016.06.01-00.09.38:322][656]MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 13,0848101s to run UnrealBuildTool.exe, ExitCode=0
[2016.06.01-00.09.38:341][658]MainFrameActions: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND COMPLETED **********
[2016.06.01-00.09.38:358][660]MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: ********** COOK COMMAND STARTED **********
[2016.06.01-00.09.38:364][661]MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\pahan\Documents\Unreal Projects\Present\Present.uproject
[2016.06.01-00.09.38:364][661]MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files (x86)\Epic Games\4.11\Engine\Programs\AutomationTool\Saved\Cook-2016.06.01-02.09.38.txt
[2016.06.01-00.09.38:364][661]MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\pahan\Documents\Unreal Projects\Present\Present.uproject" -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -fileopenlog -abslog="C:\Program Files (x86)\Epic Game
s\4.11\Engine\Programs\AutomationTool\Saved\Cook-2016.06.01-02.09.38.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output
[2016.06.01-00.09.39:265][763]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
[2016.06.01-00.09.39:281][765]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: Present
[2016.06.01-00.09.41:389][993]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(1504302907) SRandInit(1504302909).
[2016.06.01-00.09.42:290][ 83]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.01-00.09.41:387][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2016.06.01-00.09.42:771][135]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.01-00.09.42:287][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2016.06.01-00.09.42:771][135]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.01-00.09.42:742][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/pahan/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc
[2016.06.01-00.09.47:208][496]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.01-00.09.42:764][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2016.06.01-00.09.47:209][496]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.01-00.09.46:930][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2016.06.01-00.09.47:209][496]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.01-00.09.46:992][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2016.06.01-00.09.47:209][496]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.01-00.09.47:023][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2016.06.01-00.09.47:209][496]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.01-00.09.47:040][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2016.06.01-00.09.47:209][496]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.01-00.09.47:049][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2016.06.01-00.09.47:209][496]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.01-00.09.47:065][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2016.06.01-00.09.47:209][496]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.01-00.09.47:091][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2016.06.01-00.09.47:209][496]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.01-00.09.47:107][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2016.06.01-00.09.47:210][496]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.01-00.09.47:129][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2016.06.01-00.09.47:210][496]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.01-00.09.47:143][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2016.06.01-00.09.47:210][496]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.01-00.09.47:148][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2016.06.01-00.09.47:210][496]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.01-00.09.47:174][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2016.06.01-00.09.47:210][496]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.01-00.09.47:174][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2016.06.01-00.09.47:482][497]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.01-00.09.47:183][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2016.06.01-00.09.47:482][497]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.01-00.09.47:234][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2016.06.01-00.09.47:483][497]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.01-00.09.47:239][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2016.06.01-00.09.47:483][497]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.01-00.09.47:246][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2016.06.01-00.09.47:483][497]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.01-00.09.47:258][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2016.06.01-00.09.47:483][497]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.01-00.09.47:271][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2016.06.01-00.09.52:839][513]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.01-00.09.47:271][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
[2016.06.01-00.10.03:174][544]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.01-00.09.52:789][ 0]LogWindows:Error: Windows GetLastError: Операция успешно завершена. (0)
[2016.06.01-00.10.03:174][544]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.01-00.10.03:133][ 0]LogOutputDevice:Error:
[2016.06.01-00.10.03:175][544]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: begin: stack for UAT
[2016.06.01-00.10.03:175][544]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.01-00.10.03:133][ 0]LogWindows:Error: === Critical error: ===
[2016.06.01-00.10.03:175][544]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
[2016.06.01-00.10.03:175][544]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Fatal error: [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp] [Line: 83]
[2016.06.01-00.10.03:175][544]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: SECURE CRT: Invalid parameter detected.
[2016.06.01-00.10.03:175][544]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Expression: Unknown Function: Unknown. File: Unknown Line: 0
[2016.06.01-00.10.03:175][544]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
[2016.06.01-00.10.03:175][544]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
[2016.06.01-00.10.03:175][544]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
[2016.06.01-00.10.03:175][544]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
[2016.06.01-00.10.03:175][544]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
[2016.06.01-00.10.03:175][544]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
[2016.06.01-00.10.03:176][544]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
[2016.06.01-00.10.03:176][544]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
[2016.06.01-00.10.03:176][544]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.01-00.10.03:133][ 0]LogOutputDevice:Error:
[2016.06.01-00.10.15:507][581]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: end: stack for UAT
[2016.06.01-00.10.15:509][581]MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 37,1322833s to run UE4Editor-Cmd.exe, ExitCode=3
[2016.06.01-00.10.15:836][581]MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: Cook failed. Deleting cooked data.
[2016.06.01-00.10.15:837][581]MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for C:\Users\pahan\Documents\Unreal Projects\Present\Present.up
[2016.06.01-00.10.15:837][581]MainFrameActions: Packaging (Windows (32-bit)): roject; see log C:\Users\pahan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.11\Cook-2016.06.01-02.10.15.txt
[2016.06.01-00.10.15:838][581]MainFrameActions: Packaging (Windows (32-bit)): в AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
[2016.06.01-00.10.15:838][581]MainFrameActions: Packaging (Windows (32-bit)): в Project.Cook(ProjectParams Params)
[2016.06.01-00.10.15:839][581]MainFrameActions: Packaging (Windows (32-bit)): --- Конец трассировки внутреннего стека исключений ---
[2016.06.01-00.10.15:839][581]MainFrameActions: Packaging (Windows (32-bit)): в Project.Cook(ProjectParams Params)
[2016.06.01-00.10.15:839][581]MainFrameActions: Packaging (Windows (32-bit)): в BuildCookRun.DoBuildCookRun(ProjectParams Params)
[2016.06.01-00.10.15:839][581]MainFrameActions: Packaging (Windows (32-bit)): в AutomationTool.BuildCommand.Execute()
[2016.06.01-00.10.15:840][581]MainFrameActions: Packaging (Windows (32-bit)): в AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
[2016.06.01-00.10.15:840][581]MainFrameActions: Packaging (Windows (32-bit)): в AutomationTool.Automation.Process(String[] CommandLine)
[2016.06.01-00.10.15:840][581]MainFrameActions: Packaging (Windows (32-bit)): в AutomationTool.Program.MainProc(Object Param)
[2016.06.01-00.10.15:841][581]MainFrameActions: Packaging (Windows (32-bit)): в AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
[2016.06.01-00.10.15:841][581]MainFrameActions: Packaging (Windows (32-bit)): в AutomationTool.Program.Main()
[2016.06.01-00.10.15:841][581]MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
[2016.06.01-00.10.15:842][581]MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit
[2016.06.01-00.10.15:842][581]MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files...
[2016.06.01-00.10.15:842][581]MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED
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При установке лаунчера - A network error occurred while attempting to read from the file:
С:\Windows\Installer\EpicGamesLauncherInstaller-2.6.0-2730263.msi !
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Код:
1>  Module.EditorWidgets.cpp
1>c1xx : error C3859: превышен диапазон адресов виртуальной памяти для PCH; повторите компиляцию с параметром командной строки "-Zm114" или большим
1>c1xx : fatal error C1076: ограничение компилятора: достигнут предел внутренней кучи; воспользуйтесь /Zm для задания большего значения

А у меня такая фигня )
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Добрый день ! Помогите пожалуйста, не могу скомпилировать проект ни на одну платформу... Пытаюсь скомпилировать на windows. Пишет ошибку:

LogSavePackage: Save=979.93ms
LogSavePackage: Moving 'H:/Program/Unreal Engine 4/Projects/MyProject4/Saved/UEDPCFirstPersonExampleMapD92A23774057EFA8B2145B870E014653.tmp' to 'H:/Program/Unreal Engine 4/Projects/MyProject4/Saved/Autosaves/Game/FirstPersonBP/Maps/UEDPCFirstPersonExampleMap.umap'
LogSavePackage:Display: Finished SavePackage H:/Program/Unreal Engine 4/Projects/MyProject4/Saved/Autosaves/Game/FirstPersonBP/Maps/UEDPCFirstPersonExampleMap.umap
LogEditorTransaction: Undo Spawn Play From Here Start
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Необработанное исключение:
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): System.Configuration.ConfigurationErrorsException: Система конфигурации не прошла инициализацию ---> System.Configuration.ConfigurationErrorsException: Недопустимые данные на корневом уровне., строка 1, позиция 1. (D:\Drivers\UnrealEngine\Epic Games\4.13\Engine\Binaries\DotNET\AutomationTool.exe.Config line 1) ---> Sy
stem.Xml.XmlException: Недопустимые данные на корневом уровне., строка 1, позиция 1.
UATHelper: Packaging (Windows (64-bit)): в System.Xml.XmlTextReaderImpl.Throw(Exception e)
UATHelper: Packaging (Windows (64-bit)): в System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace()
UATHelper: Packaging (Windows (64-bit)): в System.Xml.XmlTextReaderImpl.ParseDocumentContent()
UATHelper: Packaging (Windows (64-bit)): в System.Configuration.XmlUtil..ctor(Stream stream, String name, Boolean readToFirstElement, ConfigurationSchemaErrors schemaErrors)
UATHelper: Packaging (Windows (64-bit)): в System.Configuration.BaseConfigurationRecord.InitConfigFromFile()
UATHelper: Packaging (Windows (64-bit)): --- Конец трассировки внутреннего стека исключений ---
UATHelper: Packaging (Windows (64-bit)): в System.Configuration.ConfigurationSchemaErrors.ThrowIfErrors(Boolean ignoreLocal)
UATHelper: Packaging (Windows (64-bit)): в System.Configuration.BaseConfigurationRecord.ThrowIfParseErrors(ConfigurationSchemaErrors schemaErrors)
UATHelper: Packaging (Windows (64-bit)): в System.Configuration.ClientConfigurationSystem.EnsureInit(String configKey)
UATHelper: Packaging (Windows (64-bit)): --- Конец трассировки внутреннего стека исключений ---
UATHelper: Packaging (Windows (64-bit)): в System.Configuration.ClientConfigurationSystem.EnsureInit(String configKey)
UATHelper: Packaging (Windows (64-bit)): в System.Configuration.ClientConfigurationSystem.PrepareClientConfigSystem(String sectionName)
UATHelper: Packaging (Windows (64-bit)): в System.Configuration.ClientConfigurationSystem.System.Configuration.Internal.IInternalConfigSystem.GetSection(String sectionName)
UATHelper: Packaging (Windows (64-bit)): в System.Configuration.ConfigurationManager.GetSection(String sectionName)
UATHelper: Packaging (Windows (64-bit)): в System.Configuration.PrivilegedConfigurationManager.GetSection(String sectionName)
UATHelper: Packaging (Windows (64-bit)): в System.Diagnostics.DiagnosticsConfiguration.GetConfigSection()
UATHelper: Packaging (Windows (64-bit)): в System.Diagnostics.DiagnosticsConfiguration.Initialize()
UATHelper: Packaging (Windows (64-bit)): в System.Diagnostics.DiagnosticsConfiguration.get_IndentSize()
UATHelper: Packaging (Windows (64-bit)): в System.Diagnostics.TraceInternal.InitializeSettings()
UATHelper: Packaging (Windows (64-bit)): в System.Diagnostics.TraceInternal.get_Listeners()
UATHelper: Packaging (Windows (64-bit)): в System.Diagnostics.Trace.get_Listeners()
UATHelper: Packaging (Windows (64-bit)): в UnrealBuildTool.Log.InitLogging(Boolean bLogTimestamps, LogEventType InLogLevel, Boolean bLogSeverity, Boolean bLogSources, Boolean bColorConsoleOutput, IEnumerable`1 TraceListeners)
UATHelper: Packaging (Windows (64-bit)): в AutomationTool.LogUtils.InitLogging(String[] CommandLine)
UATHelper: Packaging (Windows (64-bit)): в AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
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Build источников света запускал?
_________________
прикрепленные картинки с radikal не смотрю.


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