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Администратор
Сообщения: 1549
Собираем коллекцию ошибок и их решений при работе с движком или при компиляции проектов.




_________________
Просьба, не писать вопросы по движку в ЛС. Я не единственный, кто знает UE4, и поэтому пишите на форум или в группу.
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Цитата:
Отсутствует msvcp100.dll
Отсутствует msvcr120.dll

такие ошибки не только в ае4 бывают.
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Сообщения: 8
При создании Package Project под Win 64 , компиляция проходит успешно, а вот тоже самое по Win 32 не хочет. лог ниже

LogWindowsTextInputMethodSystem:Error: Deactivating a context failed while setting focus to the disabled TSF document manager.
MainFrameActions: Packaging (Windows (32-bit)): Running AutomationTool...
MainFrameActions: Packaging (Windows (32-bit)): path="C:\ProgramData\Oracle\Java\javapath;H:\Program Files (x86)\CollabNet;H:\Program Files (x86)\Embarcadero\RAD Studio\9.0\bin;C:\Users\Public\Documents\RAD Studio\9.0\Bpl;H:\Program Files (x86)\Embarcadero\RAD Studio\9.0\bin64;C:\Users\Public\Documents\RAD Studio\9.0\Bpl\Win64;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files (x86)\Xuggle\bin;C:\Program Files (x86)\AMD APP\bin\x86_64;C:\Program Files (x86)\AMD APP\bin\x86;C:\Program Files (x86)\Intel\iCLS Client\;C:\Program Files\Intel\iCLS Client\;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\Intel\Intel(R) Management Engine Components\DAL;C:\Program Files\Intel\Intel(R) Management Engine Components\IPT;C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL;C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT;C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static;C:\Program Files\OpenVPN\bin;H:\Program Files (x86)\Autodesk\Backburner\;C:\Program Files\Common Files\Autodesk Shared\;C:\NVPACK\android-sdk-windows\tools;H:\NVPACK\android-sdk-windows\platform-tools;H:\NVPACK\android-sdk-windows\build-tools;H:\NVPACK\android-sdk-windows\tools;H:\NVPACK\jdk1.6.0_45\bin;H:\NVPACK\apache-ant-1.8.2\bin"
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: Running on WindowsHostPlatform
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: CWD=I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET
MainFrameActions: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -nocompileeditor -nop4 -project=H:/Users/mrbags/Documents/Unreal Projects/MyProject2/MyProject2.uproject -cook -allmaps -CrashReporter -stage -archive -archivedirectory=H:/Unreal Projects -pac
MainFrameActions: Packaging (Windows (32-bit)): kage -WindowsNoEditor -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -targetplatform=Win32 -utf8output -NoCompile
MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=I:/torrent/Unreal Engine/Engine/4.5/UnrealEngine-4.5
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=I:/torrent/Unreal Engine/Engine/4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=I:/torrent/Unreal Engine/Engine/4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(I:/torrent/Unreal Engine/Engine/4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved/Logs)
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=I:/torrent/Unreal Engine/Engine/4.5/UnrealEngine-4.5
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=I:/torrent/Unreal Engine/Engine/4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=I:/torrent/Unreal Engine/Engine/4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=I:/torrent/Unreal Engine/Engine/4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved/Logs
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability.
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: Command Environment settings:
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=I:/torrent/Unreal Engine/Engine/4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=False
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: LocalRoot=I:/torrent/Unreal Engine/Engine/4.5/UnrealEngine-4.5
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: LogFolder=I:/torrent/Unreal Engine/Engine/4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved/Logs
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: MsBuildExe=
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: MsDevExe=
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: TimestampAsString=2015-01-06_23.02.12
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: UATExe=I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationTool.exe
MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit.
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: AllowSubmit=False
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: Initializing P4Enabled.
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: P4Enabled=False
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: P4CLRequired=False
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\Users\mrbags\Documents\Unreal Projects\MyProject2\MyProject2.uproject=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\Users\mrbags\Documents\Unreal Projects\MyProject2\MyProject2.uproject=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\Users\mrbags\Documents\Unreal Projects\MyProject2\MyProject2.uproject=True
MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for H:\Users\mrbags\Documents\Unreal Projects\MyProject2\MyProject2.uproject
MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.DetectProjectProperties: Loading ini files for H:\Users\mrbags\Documents\Unreal Projects\MyProject2\MyProject2.uproject
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=H:\Unreal Projects
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=H:\Users\mrbags\Documents\Unreal Projects\MyProject2\Saved\StagedBuilds
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Build=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Clean=True
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win32
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookFlavor=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CulturesToCook=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.01.06-16.02.27:848][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/TinyFont, H:/Users/mrbags/Documents/Unreal Projects/MyProject2/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/TinyFont.uasset, /Game/
MainFrameActions: Packaging (Windows (32-bit)): level/Untitled
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.01.06-16.02.28:038][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (8)
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.01.06-16.02.28:038][ 0]LogModuleManager: Shutting down and abandoning module Renderer (7)
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.01.06-16.02.28:038][ 0]LogModuleManager: Shutting down and abandoning module Engine (6)
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.01.06-16.02.28:038][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5)
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.01.06-16.02.28:039][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4)
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.01.06-16.02.28:039][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3)
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.01.06-16.02.28:039][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2)
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.01.06-16.02.28:039][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1)
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.01.06-16.02.28:039][ 0]LogExit: Exiting.
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 15,2398717s to run UE4Editor-Cmd.exe, ExitCode=0
MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: ********** COOK COMMAND COMPLETED **********
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\Users\mrbags\Documents\Unreal Projects\MyProject2\MyProject2.uproject=True
MainFrameActions: Packaging (Windows (32-bit)): Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\Users\mrbags\Documents\Unreal Projects\MyProject2\MyProject2.uproject=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeCreateDirectory: SafeCreateDirectory H:\Users\mrbags\Documents\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeCreateDirectory: SafeCreateDirectory H:\Unreal Projects\WindowsNoEditor
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: Deployment Context **************
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: ArchiveDirectory = H:\Unreal Projects\WindowsNoEditor
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: RawProjectPath = H:\Users\mrbags\Documents\Unreal Projects\MyProject2\MyProject2.uproject
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: IsCodeBasedUprojectFile = False
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: DedicatedServer = False
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: Stage = True
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: StageTargetPlatform = Win32
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: LocalRoot = I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: ProjectRoot = H:\Users\mrbags\Documents\Unreal Projects\MyProject2
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: PlatformDir = Win32
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: StageProjectRoot = H:\Users\mrbags\Documents\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor\MyProject2
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: ShortProjectName = MyProject2
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: StageDirectory = H:\Users\mrbags\Documents\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: SourceRelativeProjectRoot = MyProject2
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: RelativeProjectRootForStage = MyProject2
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = MyProject2
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../MyProject2/MyProject2.uproject
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: RuntimeRootDir = H:\Users\mrbags\Documents\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: RuntimeProjectRootDir = H:\Users\mrbags\Documents\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor\MyProject2
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: PakFileInternalRoot = ../../../
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: End Deployment Context **************
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\Win32 CrashReportClient.exe True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\Win32 CrashReportClient.exe True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\Win32 CrashReportClient.pdb True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\Win32 CrashReportClient.pdb True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\Win32 CrashReportClient.map True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\Win32 CrashReportClient.map True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\Ogg\Win32 *.dll True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\Ogg\Win32 *.dll True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\Ogg\Win32 *.pdb True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\Ogg\Win32 *.pdb True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\Ogg\Win32 *.map True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\Ogg\Win32 *.map True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\Vorbis\Win32 *.dll True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\Vorbis\Win32 *.dll True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\Vorbis\Win32 *.pdb True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\Vorbis\Win32 *.pdb True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\Vorbis\Win32 *.map True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\Vorbis\Win32 *.map True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013 *.dll True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013 *.dll True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013 *DEBUG*.* True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013 *DEBUG*.* True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013 *CHECKED*.* True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013 *CHECKED*.* True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013 *.pdb True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013 *.pdb True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013 *DEBUG*.* True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013 *DEBUG*.* True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013 *CHECKED*.* True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013 *CHECKED*.* True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013 *.map True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013 *.map True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013 *DEBUG*.* True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013 *DEBUG*.* True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013 *CHECKED*.* True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013 *CHECKED*.* True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013 *.dll True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013 *.dll True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013 *DEBUG*.* True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013 *DEBUG*.* True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013 *CHECKED*.* True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013 *CHECKED*.* True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013 *.pdb True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013 *.pdb True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013 *DEBUG*.* True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013 *DEBUG*.* True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013 *CHECKED*.* True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013 *CHECKED*.* True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013 *.map True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013 *.map True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013 *DEBUG*.* True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013 *DEBUG*.* True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013 *CHECKED*.* True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013 *CHECKED*.* True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Content\Localization\ICU * True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Content\Localization\ICU * True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\Win32 UE4Game.exe True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\Win32 UE4Game.exe True
MainFrameActions: Packaging (Windows (32-bit)): ErrorReporter.Error: ERROR: AutomationTool error: No files found to deploy for I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\Win32 with wildcard UE4Game.exe and exclusions
MainFrameActions: Packaging (Windows (32-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\Win32 with wildcard UE4Game.exe and exclusions
MainFrameActions: Packaging (Windows (32-bit)): Stacktrace: в DeploymentContext.StageFiles(StagedFileTyp
MainFrameActions: Packaging (Windows (32-bit)): e FileType, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, Boolean bRemap, String NewName) в f:\UnrealEngine-4.5\Engine\Source\Programs\AutomationTool\DeploymentContext.cs:строка 317
MainFrameActions: Packaging (Windows (32-bit)): в BaseWinPlatform.StageExecutable(String Ext, DeploymentContext SC, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, StagedFileType InStageFileType, String NewName)
MainFrameActions: Packaging (Windows (32-bit)): в BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
MainFrameActions: Packaging (Windows (32-bit)): в Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC)
MainFrameActions: Packaging (Windows (32-bit)): в Project.CopyBuildToStagingDirectory(ProjectParams Params)
MainFrameActions: Packaging (Windows (32-bit)): в BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (32-bit)): в BuildCommand.Execute() в f:\UnrealEngine-4.5\Engine\Source\Programs\AutomationTool\BuildCommand.cs:строка 37
MainFrameActions: Packaging (Windows (32-bit)): в AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) в f:\UnrealEngine-4.5\Engine\Source\Programs\AutomationTool\Automation.cs:строка 371
MainFrameActions: Packaging (Windows (32-bit)): в AutomationTool.Automation.Process(String[] CommandLine) в f:\UnrealEngine-4.5\Engine\Source\Programs\AutomationTool\Automation.cs:строка 343
MainFrameActions: Packaging (Windows (32-bit)): в AutomationTool.Program.MainProc(Object Param) в f:\UnrealEngine-4.5\Engine\Source\Programs\AutomationTool\Program.cs:строка 166
MainFrameActions: Packaging (Windows (32-bit)): в AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) в f:\UnrealEngine-4.5\Engine\Source\Programs\AutomationTool\Utils.cs:строка 631
MainFrameActions: Packaging (Windows (32-bit)): в AutomationTool.Program.Main() в f:\UnrealEngine-4.5\Engine\Source\Programs\AutomationTool\Program.cs:строка 113
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: No files found to deploy for I:\torrent\Unreal Engine\Engine\4.5\UnrealEngine-4.5\Engine\Binaries\Win32 with wildcard UE4Game.exe and exclusions
MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=30
MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (32-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED
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mrbags вероятно исполняемый файл UE4Game.exe не скомпилирован под 32х битную версию. Тут нужно качать исходники и компилировать вручную.
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Просьба, не писать вопросы по движку в ЛС. Я не единственный, кто знает UE4, и поэтому пишите на форум или в группу.
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Здравствуйте!
При создании Package Project в конце дает ошибку

...................


Что делать?
ПОМОГИТЕ!
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kek Движок сами компилировали или откуда-то скачали? И какая версия движка?
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Просьба, не писать вопросы по движку в ЛС. Я не единственный, кто знает UE4, и поэтому пишите на форум или в группу.
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Скачал.
V 1.0.1
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kek Может 4.0.1? 1.0.1 нет такой, во всяком случае в 4-й версии движка. Так или иначе, скачайте новую версию (например с нашего сайта), там все должно работать.
_________________
Просьба, не писать вопросы по движку в ЛС. Я не единственный, кто знает UE4, и поэтому пишите на форум или в группу.
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Я скачал движок.
Но мой плагин не работает в нем и автоматом на компилирует.
Вручную я не умею.
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Если дам файлы плагина и контента от 4.0.1, поможете сделать их под ваш движок?


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