Код слишком длинный, чтобы весь кидать, так что кидаю начало и конец, т.к. только там есть ошибки
Начало
LogInit: Version: 4.6.1-2386410+++depot+UE4-Releases+4.6
LogInit: API Version: 2369412
LogInit: Compiled (64-bit): Dec 11 2014 21:31:39
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.6
LogInit: Command line:
LogInit: Base directory: F:/11111111111/Programs/!!!UE 4/Unreal Engine/4.6/Engine/Binaries/Win64/
LogInit: Rocket: 1
LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
LogOnline:Warning: No default platform service specified for OnlineSubsystem
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
LogConsoleResponse:Warning: Found in ini file 'C:/Users/xXx/Documents/Unreal Projects/ColorDropFORTEST1/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
LogConsoleResponse:Warning: Found in ini file 'C:/Users/xXx/Documents/Unreal Projects/ColorDropFORTEST1/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
LogConsoleManager:Warning: Console variable 'r.MSAA.CompositingSampleCount' wasn't set (Priority ProjectSetting < Scalability)
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: POPHEROPC
LogInit: User: xXx
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =3.420615 MHz
LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=8192.0GB
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 49.93 MB used, 49.93 MB peak
LogMemory: Process Virtual Memory: 25.32 MB used, 25.32 MB peak
LogMemory: Physical Memory: 3004.33 MB used, 8139.01 MB total
LogMemory: Virtual Memory: 265.19 MB used, 8388608.00 MB total
LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 670 (Feature Level 11_0)
LogD3D11RHI: Adapter has 1990MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 1 output[s]
LogD3D11RHI: Chosen D3D11 Adapter Id = 0
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogTextLocalizationManager: The requested culture ('ru_RU') has no localization data; falling back to 'en' for localization and internationalization data.
LogContentStreaming: Texture pool size is 0.000000MB
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.03s 42MB C:/Users/xXx/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/xXx/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/xXx/Documents/Unreal Projects/ColorDropFORTEST1/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/xXx/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'Weapon' hasn't been found
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogDirectoryWatcher:Warning: Failed to begin reading directory changes for C:/Users/xXx/Documents/Unreal Projects/ColorDropFORTEST1/Binaries/Win64. Error: 0
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogObj: 23754 objects as part of root set at end of initial load.
LogUObjectAllocator: 5168128 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine...
LogAssetRegistry: FAssetRegistry took 0.0096 seconds to start up
LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
LogInit: XAudio2 using 'DFX Speakers (DFX Audio Enhancer 11.1)' : 2 channels at 48 kHz using 24 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogAIModule: Creating AISystem for world NewWorld
LogDerivedDataCache: Saved boot cache 0.02s 42MB C:/Users/xXx/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogAnalytics: Creating configured Analytics provider AnalyticsET
LogAnalytics: ET APIKey = Rocket.Release. APIServer =
http://et2.epicgames.com/ET2/. AppVersion = 4.6.1-2386410+++depot+UE4-Releases+4.6
LogAnalytics: SetUserId 91b2b72d181ae445ccc46df6bdb5fe07
LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogLinker:Warning: Asset '../../../Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="C:/Users/xXx/Documents/Unreal Projects/ColorDropFORTEST1/Content/Maps/MainGame.umap" TEMPLATE=0 SHOWPROGRESS=1
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000017453560
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogAIModule: Creating AISystem for world MainGame
Cmd: MAP CHECKDEP
MapCheck: New page: MainGame - Mar 3, 2015, 3:49:57 AM
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 180.756ms to complete.
LogFileHelpers: Loading map 'MainGame' took 3.401
LogCollectionManager: Loaded 0 collections in 0.000830 seconds
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogLoad: Full Startup: 17.93 seconds (BP compile: 1.01 seconds)
LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Blueprints'
LogRenderer:Warning: Reallocating scene render targets to support 976x904.
LogAssetRegistry: Asset discovery search completed in 6.8507 seconds
LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_0) Not registered. Aborting.
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainGame" FILE="C:/Users/xXx/Documents/Unreal Projects/ColorDropFORTEST1/Saved/Autosaves/Game/Maps/UEDPCMainGame.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=60.532391ms
LogSavePackage: Moving 'C:/Users/xXx/Documents/Unreal Projects/ColorDropFORTEST1/Saved/UEDPCMainGameA176E3A44890AE94955DD8BF38E7058F.tmp' to 'C:/Users/xXx/Documents/Unreal Projects/ColorDropFORTEST1/Saved/Autosaves/Game/Maps/UEDPCMainGame.umap'
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1eb4_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_2118_0///////STATCAT_Advanced////
LogPlayLevel:Display: Running AutomationTool...