LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-2045195602) SRandInit(-2045195600).
LogTaskGraph: Started task graph with 4 named threads and 5 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.074091
LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12
LogInit: API Version: 2992821
LogInit: Net Version: 3039270
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Jul 6 2016 09:09:46
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.12
LogInit: Command line:
LogInit: Base directory: D:/Users/Denis/Epic Games/4.12/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Using libcurl 7.41.0
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: ASU1
LogInit: User: Denis
LogInit: CPU Page size=65536, Cores=2
LogInit: High frequency timer resolution =3.604935 MHz
LogMemory: Memory total: Physical=15.9GB (16GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 190.18 MB used, 190.18 MB peak
LogMemory: Process Virtual Memory: 195.34 MB used, 195.34 MB peak
LogMemory: Physical Memory: 6411.22 MB used, 16322.46 MB total
LogMemory: Virtual Memory: 539.09 MB used, 134217728.00 MB total
LogTextLocalizationManager: No translations for ('ru-RU') exist, falling back to 'en' for localization and internationalization data.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1080' (Feature Level 11_0)
LogD3D11RHI: 8144/0/8161 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
LogD3D11RHI: 0/0/8161 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1b80 (for the marketing name, search the web for "GPU Device Id")
LogWindows: EnumDisplayDevices:
LogWindows: 0. 'NVIDIA GeForce GTX 1080' (P:1 D:1)
LogWindows: 1. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
LogWindows: 2. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
LogWindows: 3. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
LogWindows: 4. 'Radmin Mirror Driver V3' (P:0 D:0)
LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1080
LogD3D11RHI: Driver Version: 372.54 (internal:21.21.13.7254, unified:372.54)
LogD3D11RHI: Driver Date: 8-11-2016
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogShaderCompilers: Guid format shader working directory is 16 characters bigger than the processId version (../../../../../../../Projects/Intermediate/Shaders/WorkingDirectory/13036/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Denis/AppData/Local/Temp/UnrealShaderWorkingDir/76550340400768F62CD55BB61D8E182C/'.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.80s 48MB C:/Users/Denis/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Denis/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../../Projects/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../../Projects/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Denis/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogMeshUtilities: No distributed automatic mesh merging module available
LogAssetRegistry: FAssetRegistry took 0.0259 seconds to start up
LogPackageLocalizationCache: Processed 5 localized package path(s) for 1 prioritized culture(s) in 0.150053 seconds
LogUObjectArray: 28739 objects as part of root set at end of initial load.
LogUObjectAllocator: 5855632 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSubstanceCoreModule: Substance CPU Engine Loaded, Max Texture Size 2048
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogLinker:Warning: Asset '../../../Engine/Plugins/Marketplace/KantanCharts/Content/Style/SeriesStyles/PointStyles/PS_X.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogEngine: Initializing Engine...
LogHMD: SteamVR failed to initialize. Err: 110
LogHMD: SteamVR failed to initialize. Err: 110
LogAIModule: Creating AISystem for world NewWorld
LogInit: XAudio2 using 'Динамики (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache:Error: Could not save memory cache C:/Users/Denis/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogFileCache: Scanning file cache for directory 'D:/Projects/Content/' took 0.02s
LogCook:Display: Max memory allowance for cook 8192mb
LogCook:Display: Mobile HDR setting 1
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../../../../../Projects/Content/StarterContent/Maps/Minimal_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world Minimal_Default
LogEditorServer: Finished looking for orphan Actors (0.001 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 201.194ms to complete.
LogFileHelpers: Loading map 'Minimal_Default' took 3.035
LogCollectionManager: Loaded 0 collections in 0.004725 seconds
LogFileCache: Scanning file cache for directory 'D:/Projects/Saved/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'D:/Projects/Content/Developers/Denis/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'D:/Projects/Content/Collections/' took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000006 seconds
LogContentBrowser: Native class hierarchy populated in 0.0502 seconds. Added 2110 classes and 394 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.018 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0030 seconds. Added 12 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0029 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0030 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0068 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0030 seconds. Added 1 classes and 2 folders.
LogLoad: Full Startup: 45.96 seconds (BP compile: 0.32 seconds)
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 1208x580 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 31.0077 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000037 seconds (updated 0 objects)
Running D:/Users/Denis/Epic Games/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="D:/Projects/Podxemelie2.uproject" -game -rocket -progress
Discovering modules, targets and source code for project...
LogHotReload: Recompiling module Podxemelie...
LogVSAccessor:Warning: Couldn't access Visual Studio
Recompiling Podxemelie...
Launching UnrealBuildTool... [D:/Users/Denis/Epic Games/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe Podxemelie2 -ModuleWithSuffix Podxemelie 8100 Win64 Development -editorrecompile -FailIfGeneratedCodeChanges -canskiplink "D:/Projects/Podxemelie2.uproject" -2015]
Creating makefile for hot reloading Podxemelie2 (no existing makefile)
ERROR: Couldn't find target rules file for target 'Podxemelie2' in rules assembly 'UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
Location: D:\Users\Denis\Epic Games\4.12\Engine\Intermediate\Build\BuildRules\UE4Rules.dll
Target rules found:
UE4Editor - D:\Users\Denis\Epic Games\4.12\Engine\Source\UE4Editor.Target.cs
UE4Game - D:\Users\Denis\Epic Games\4.12\Engine\Source\UE4Game.Target.cs
UnrealHeaderTool - D:\Users\Denis\Epic Games\4.12\Engine\Source\Programs\UnrealHeaderTool\UnrealHeaderTool.Target.cs
CompilerResultsLog: New page: Compilation - Sep 1, 2016, 7:10:39 PM
CompilerResultsLog: Info Creating makefile for hot reloading Podxemelie2 (no existing makefile)
CompilerResultsLog: Info ERROR: Couldn't find target rules file for target 'Podxemelie2' in rules assembly 'UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
CompilerResultsLog: Info Location: D:\Users\Denis\Epic Games\4.12\Engine\Intermediate\Build\BuildRules\UE4Rules.dll
CompilerResultsLog: Info Target rules found:
CompilerResultsLog: Info UE4Editor - D:\Users\Denis\Epic Games\4.12\Engine\Source\UE4Editor.Target.cs
CompilerResultsLog: Info UE4Game - D:\Users\Denis\Epic Games\4.12\Engine\Source\UE4Game.Target.cs
CompilerResultsLog: Info UnrealHeaderTool - D:\Users\Denis\Epic Games\4.12\Engine\Source\Programs\UnrealHeaderTool\UnrealHeaderTool.Target.cs
CompilerResultsLog: Info
LogMainFrame: MainFrame: Module compiling took 0.860 seconds