LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.253098
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1170_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1710_0///####STATCAT_Advanced####
LogPlayLevel: Project.CreateDeploymentContext: End Deployment Context **************
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.exe, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3PROFILE_x64.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3CommonPROFILE_x64.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3CookingPROFILE_x64.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\nvToolsExt64_1.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2015\APEX_ClothingPROFILE_x64.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2015\APEX_DestructiblePROFILE_x64.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2015\APEX_LegacyPROFILE_x64.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2015\ApexFrameworkPROFILE_x64.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\Leap\Win64\Leap.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\OpenVR\OpenVRv000\Win64\openvr_api.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\Steamworks\Steamv132\Win64\steam_api64.dll, up to date.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace: в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb to D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace: в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb to D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace: в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb to D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace: в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb to D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace: в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb to D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace: в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb to D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace: в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb to D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace: в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb to D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace: в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb to D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace: в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb to D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb
LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel: Program.Main: ERROR: Exception in AutomationUtils.Automation: Failed to copy D:\Games\Epic Games\UE_4.10\Engine\Binaries\Win64\UE4Game.pdb to D:\Documents\Unreal Projects\MyGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb
LogPlayLevel: Stacktrace: в AutomationTool.CommandUtils.CopyFileIncremental(String Source, String Dest, Boolean bAllowDifferingTimestamps, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: в Project.CopyManifestFilesToStageDir(Dictionary`2 Mapping, String StageDir, String ManifestName, List`1 CRCFiles)
LogPlayLevel: в Project.CopyUsingStagingManifest(ProjectParams Params, DeploymentContext SC)
LogPlayLevel: в Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC)
LogPlayLevel: в Project.CopyBuildToStagingDirectory(ProjectParams Params)
LogPlayLevel: в BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel: в BuildCommand.Execute()
LogPlayLevel: в AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
LogPlayLevel: в AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel: в AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: в AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
LogPlayLevel: в AutomationTool.Program.Main()
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=Error_Unknown
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: copying UAT log files...
LogPlayLevel: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 89.756922
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error
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