Скачал я значит GIT исходники движка, все сделал до этапа "make UE4Editor UE4Game UnrealPak CrashReportClient ShaderCompileWorker UnrealLightmass", во время компиляции UE4Editor появилась ошибка на этапе 485\489
Код:
[485/489] Link libUE4Editor-UE4Game.so
ERROR: UBT ERROR: Failed to produce item: /home/geri/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-DetailCustomizations.so
Total build time: 5474,18 seconds
* Assertion at threadpool-ms.c:707, condition `threadpool' not met
Stacktrace:
at <unknown> <0xffffffff>
at (wrapper managed-to-native) System.Threading.ThreadPool.RequestWorkerThread () <0xffffffff>
at System.Threading.ThreadPoolWorkQueue.EnsureThreadRequested () <0x00044>
at System.Threading.ThreadPoolWorkQueue.Enqueue (System.Threading.IThreadPoolWorkItem,bool) <0x00167>
at System.Threading.ThreadPool.UnsafeQueueCustomWorkItem (System.Threading.IThreadPoolWorkItem,bool) <0x0005d>
at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object_byte (object,intptr,intptr,intptr) <0xffffffff>
Native stacktrace:
mono() [0x49ff2f]
/lib/x86_64-linux-gnu/libpthread.so.0(+0x113d0) [0x7f89b269f3d0]
/lib/x86_64-linux-gnu/libc.so.6(gsignal+0x38) [0x7f89b22fa418]
/lib/x86_64-linux-gnu/libc.so.6(abort+0x16a) [0x7f89b22fc01a]
mono() [0x630409]
mono() [0x63069c]
mono() [0x630833]
mono() [0x58cb4b]
[0x4050fa3c]
Debug info from gdb:
[New LWP 4448]
[New LWP 4447]
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
pthread_cond_timedwait@@GLIBC_2.3.2 () at ../sysdeps/unix/sysv/linux/x86_64/pthread_cond_timedwait.S:225
225 ../sysdeps/unix/sysv/linux/x86_64/pthread_cond_timedwait.S: No such file or directory.
Id Target Id Frame
* 1 Thread 0x7f89b31bc780 (LWP 4446) "mono" pthread_cond_timedwait@@GLIBC_2.3.2 () at ../sysdeps/unix/sysv/linux/x86_64/pthread_cond_timedwait.S:225
2 Thread 0x7f89b1ebb700 (LWP 4448) "Finalizer" 0x00007f89b269efbb in __waitpid (pid=7401, stat_loc=0x7f89b1eb987c, options=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29
3 Thread 0x7f89b17ff700 (LWP 4447) "mono" pthread_cond_wait@@GLIBC_2.3.2 () at ../sysdeps/unix/sysv/linux/x86_64/pthread_cond_wait.S:185
Thread 3 (Thread 0x7f89b17ff700 (LWP 4447)):
#0 pthread_cond_wait@@GLIBC_2.3.2 () at ../sysdeps/unix/sysv/linux/x86_64/pthread_cond_wait.S:185
#1 0x00000000005fdcdb in ?? ()
#2 0x00007f89b26956fa in start_thread (arg=0x7f89b17ff700) at pthread_create.c:333
#3 0x00007f89b23cbb5d in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:109
Thread 2 (Thread 0x7f89b1ebb700 (LWP 4448)):
#0 0x00007f89b269efbb in __waitpid (pid=7401, stat_loc=0x7f89b1eb987c, options=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29
#1 0x00000000004a0006 in ?? ()
#2 <signal handler called>
#3 0x00007f89b22fa418 in __GI_raise (sig=sig@entry=6) at ../sysdeps/unix/sysv/linux/raise.c:54
#4 0x00007f89b22fc01a in __GI_abort () at abort.c:89
#5 0x0000000000630409 in ?? ()
#6 0x000000000063069c in ?? ()
#7 0x0000000000630833 in ?? ()
#8 0x000000000058cb4b in ?? ()
#9 0x000000004050fa3c in ?? ()
#10 0x00007f89a8001a90 in ?? ()
#11 0x0000000000000000 in ?? ()
Thread 1 (Thread 0x7f89b31bc780 (LWP 4446)):
#0 pthread_cond_timedwait@@GLIBC_2.3.2 () at ../sysdeps/unix/sysv/linux/x86_64/pthread_cond_timedwait.S:225
#1 0x000000000060306e in ?? ()
#2 0x0000000000615b72 in ?? ()
#3 0x00000000005a6179 in mono_domain_finalize ()
#4 0x00000000004243bb in ?? ()
#5 0x0000000000476814 in mono_main ()
#6 0x00007f89b22e5830 in __libc_start_main (main=0x422be0, argc=5, argv=0x7ffded12b5f8, init=<optimized out>, fini=<optimized out>, rtld_fini=<optimized out>, stack_end=0x7ffded12b5e8) at ../csu/libc-start.c:291
#7 0x0000000000422e79 in _start ()
=================================================================
Got a SIGABRT while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
/home/geri/UnrealEngine/Engine/Build/BatchFiles/Linux/Build.sh: line 16: 4446 Aborted mono Engine/Binaries/DotNET/UnrealBuildTool.exe $*
Makefile:188: recipe for target 'UE4Editor' failed
make: *** [UE4Editor] Interrupt
Linux mint 18 xefc,
Asus x550cc,
I3 3217U,
4ГБ ОЗУ,
nVidia GeForce GT 720M,
5 ГБ файла подкачки,
ОС переустановил ток позавчера еще не успел особо ее поломать
Установил Glang-3.5 и Mono develop