Это я скопировал из лога в уе4
В общем это не помогло ( У меня еще студия на русском
UATHelper: Packaging (Windows (64-bit)): D:\UnrealProjects\MyGame5\Intermediate\Plugins\NativizedAssets\Windows\Game\Source\NativizedAssets\Private\BP_InventorySaveSystem__pf1140012367.cpp(3264): note: �� ����⪥ ᮯ��⠢��� ᯨ᮪ ��㬥�⮢ "(TArray<FTransform,FDefaultAllocator>, FTransform)"
UATHelper: Packaging (Windows (64-bit)): D:\UnrealProjects\MyGame5\Intermediate\Plugins\NativizedAssets\Windows\Game\Source\NativizedAssets\Private\BP_InventorySaveSystem__pf1140012367.cpp(3271): error C2679: ������ "=": �� ������ ������, �ਭ����騩 �ࠢ� ���࠭� ⨯� "FTransform" (��� �ਥ������ �८�ࠧ������ ���������)
UATHelper: Packaging (Windows (64-bit)): d:\epic games\ue_4.19\engine\source\runtime\core\public\Containers/Array.h(516): note: ����� ���� "TArray<FTransform,FDefaultAllocator> &TArray<FTransform,FDefaultAllocator>::operator =(TArray<FTransform,FDefaultAllocator> &&)"
UATHelper: Packaging (Windows (64-bit)): d:\epic games\ue_4.19\engine\source\runtime\core\public\Containers/Array.h(391): note: ��� "TArray<FTransform,FDefaultAllocator> &TArray<FTransform,FDefaultAllocator>::operator =(const TArray<FTransform,FDefaultAllocator> &)"
UATHelper: Packaging (Windows (64-bit)): d:\epic games\ue_4.19\engine\source\runtime\core\public\Containers/Array.h(359): note: ��� "TArray<FTransform,FDefaultAllocator> &TArray<FTransform,FDefaultAllocator>::operator =(std::initializer_list<InElementType>)"
UATHelper: Packaging (Windows (64-bit)): with
UATHelper: Packaging (Windows (64-bit)): [
UATHelper: Packaging (Windows (64-bit)): InElementType=FTransform
UATHelper: Packaging (Windows (64-bit)): ]
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Game Area51 Update 1 First Person Shooter Released Jul 24, 2017
The game is a 3d shooter with the elements of the quest.